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The Sarillian Saga

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    The Sarillian Saga

    I already started to create my first idea. My first game is going to be on the RPG Maker 3 platform. I've bought the second one as well but heard the 3rd is easier so I figured I'd start slow and see what RPG Maker 2 has to offer later.

    The Sarillian Saga will takes place in the desert of Sarillian Sands on the planet of Lamere (La-mare taken from the french words "la mere" which means "the mother"). It was once a beautiful land covered with grass and trees. The people of Sarillia were happy and war was not a thing they understood. The land gave all the tribes plenty to live on and disputes between tribes were few and far between and usually solved non-violently. Weapons that did exist were tools of hunting, not tools of war. Sarillia was further protected by a mountain range which surrounded the lands borders. The countries that existed beyond these mountains knew from little to nothing about Sarillia, and the Sarillian's next to nothing of them as well. As far as the other countries of Lamere were concerned, Sarillia did not even exist. Their scouts had never successfully crossed the border lands to report it's existance.

    Sarillia was a secluded peaceful land and all seemed well. Then a conflict began to brew between the biggest city and largest tribe. The accusations seemed ludicrous and illogical, born of fear and misunderstandings. No one thought that Sheik Sal et Kalaman, the ruler of the City of Kalaman, and Chief Allam Ashram, the leader of the largest tribe, the Klath, would have anything to quarrell over. The commonly believed story was that Chief Ashram had taken the Shiek's first and most beloved wife. When her mutilated body was found on the border of Ashram's territory, bound to a pole for display, their was no more peaceful talk to be had between the two men. This sparked a 300 year war which consumed the entire lives of several generations. Weapons of war began to be produced as the two fought endlessly. It was not untill 3 heros, Shal Zaire (shaman of the forgotten Salzirri Mystic Tribe), Rath Kaltaren (a mercenary in the employ of Shiek Kalaman) and the unlikely Yesmil Zalamad (a female thief with an unfortunate sense of timing), discovered that a evil mastermind named Mal Kar was behind the entire war that the two sides ceased fighting.

    Having uncovered the true threat, the heroes united the tribes to battle Mal Kar in his innersanctum. With the help of the Saphrem Blade, a magical dagger believed to be a shard of the god Ohmet's holy sword that splintered from the main blade when he used it to cleave the skull of the undead dragon god Xantharaxis, the heroes were able to overcome Mal Kar in his castle. As Mal Kar died he uttered a curse upon the land which engulfed it in flames. The survivors of the Great Cataclysm, as it became known, were left with sand and wasteland where they once had fields and foliage. Cities were lain to waste and peolpes homes burned to ruin. Tribal traditions once again became the predominant social order of the land and superstition kept curious tribesman away from the crumbling ruins of their once great cities. The surviving relatives of Yesmil Zalamad recovered the Saphrem Blade from the charred remains of Mal Kar's castle and have vigilantly guarded it untill the day a new hero can prove themselves worthy to wield it in a time of great need.

    Your story begins several hundred years after these events. You will play as a young man named Azael who get's himself into alot of mischief. He was abandonned by his parents as a baby and taken in by the nomadic Hassad family of the Saphrem tribe. He's raised along side two brothers, Yarin and Rolph. Rolph and Azael quickly became best friends, though Yarin is more adverse to accepting Azael as he views him to be of inferior blood since he was abandoned. Azael finds alot of ways to get himself in trouble around the Saphrem tribe's settlement. In one such incident he accidently falls through the tarp of the tribal Huntresses tent, who is the highest authority in the tribe, while eavsedropping on a conversation the huntress was having with her heir's mentor, Jazeer. She appears to be ill and dangerously close to death. Jazeer reprimands you for eavsedropping but the Huntress stops him. She beacons you closer and stares into your eyes. She then tells Jazeer to organize a small group with Azael in tow to search out the reason for her illness. And thus the adventure begins.

    I'll update this post as I develop the story further and flesh out the details. This is only the set up though. The story will be the main focal point of my game and I hope to develop an engaging one with deep interesting characters who have a real believeability. The Sarillian Saga will be just that, an entire saga. I plan on making the several games for it, each new one being a sequel to the last and tying itself all together in the final chapter. I've decided to spread it over several seperate installments so I can create deeper, more immersive worlds without having to worry about fitting all the content into one game. Wish me luck
    Last edited by Twisted Mr Brown; 09-01-2006, 06:19 PM. Reason: Updating Information

    #2
    Re: The Sarillian Saga

    Nice grammar and spelling, first off, thats very rare for newbies on the RPGM general board.

    I'd avoid a set year for the war, just keep the multiple generations.

    If you're going to have the cliche evil mastermind, at least explain how hes manipulating them. Don't use the phrase "manipulating", actually explain what he is doing. And explain how Mal Kar was able to live for more then 300 years.

    The multigame idea is good, that way you can come to terms with the 100 character limit (the lack of cities will help in this too.)
    Last edited by hitogoroshi; 08-31-2006, 03:04 PM.

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      #3
      Re: The Sarillian Saga

      Sounds good to me....and I second Hito on the spelling (with only a few typos) and grammar. I look forward to checking this out when it's released.

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        #4
        Re: The Sarillian Saga

        Thanks for the suggestions Hito. I've got a pretty good idea where I'm heading with this though Most everything that I mentioned here is just some history to set up the events that will transpire in the game and isn't actual text from the game itself. I want to keep everyone in the dark about a few things so that when they play the game there's a few moments of suprise or revelation. It will be obvious that Mal Kar is the main villain of the story line, but I want his motives to be unclear and the history to be somewhat muddled between the several tribes of Sarillia. Each tribe will have a very different perspective of the past and it will reflect on the way you interact with them and how they treat you. Generations would be easier to manage, but I'm developing a full timeline of events to keep everything in order. I'll be revealing different parts of the timeline through different events in the game to try and changed the players feelings about certain situations. For instance, say you've gone through the entire game sympathetic to one tribes cause and their perspective. Then you meet a new character who has knowledge about said tribe that you did not know and their perspective completely changes the way you look at that tribe. That's the main reason I'm using a timeline, so that I can organize all of the events that will have an effect on the story and reveal them gradually and from different perspectives to create a genuine tension between characters and a real sense of suprise when certain secrets are revealed It's a nice little trick I picked up from reading Tolkien. When I finish the entire story and all the installments I expect to have 3 full Era's of history with ties going all the way back to what, to the people of Sarillia, would be considered the beginning of time. The Sarillian Saga itself will take place at the end of the 3rd Era.

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          #5
          Re: The Sarillian Saga

          I also wanted to thank you guys for the interest. I can't wait to check out some of your guys creations I'm going to have to save up some money to get a PS2 HHD and a transfer device to upload and download with, but once I get those and start playing all your games I'll be sure to let you guys know what I think

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            #6
            Re: The Sarillian Saga

            You don't need an HD for saving files, you know. It just improves load times a bit with RPGM3.

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              #7
              Re: The Sarillian Saga

              hitogoroshi:

              Do you think it would be cheaper to buy a few memory cards or shell out the extra cash for a hard drive? I'm thinking you may have a point about the memory cards. I can always just keep games stores on my computer until I want to play them then transfer them onto a memory card, right? Is there a specific company that makes transfer cables for PS2 memory cards? Do you think it's common enough that I could just walk into an EB games and pick one up?

              And thanks for mentioning that, you probably just saved me a hundred dollars or so



              As for the Sarillian Saga, I've just about reached the 20% mark. I've got the first field laid out with 3 towns and 5-6 dungeons. I'm creating a mountain pass dungeon of sorts that will connect with a cavern on the other side in a new field area. I originally thought I could build the entire thing in one map, but as the pieces fell in place the story required more locations. The map was pretty bare in the middle as well so I made a new town called Trader's Post where the tribes can meet "peacefully" to trade goods and services. I've got several of the dungeons floor plans lain out and every village (so far) is fully decorated. Every house is named and has a character associated with it unless it is labelled as abandoned. The starting town of Kali Saphrem is almost completed. I got it in order to play test and the intro cinematic opens perfectly into the gameplay. Everyone in town has something to say, and the bar patrons are quite different at night than they are during the day hehehe

              I'm having small problems getting the story teller events to play properly when you get to certain points, but I think I've already got it figured out so it shouldn't be a problem for long (I think I need to change it from Auto to Touch or add a variable to end it or something). I'm just doing pieces as I come to them so there's a little bit of everything in place right now. I think when I sit down next I'll fix the story teller issue and then spend some time creating the second field and the towns/dungeons that are going to be in it.

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                #8
                Re: The Sarillian Saga

                At this point the HDD is nothing but a glorified memory card that plays Final Fantasy XI, and it's not worth the $100 that they ask for.

                Just find a useful tool called the Max Drive, but read the FAQ here on it before using it, or else risk corrupting your memory card. In fact, it might help if you have a memory card to store your game file on as backup. The Max Drive can be found standalone, or packaged in the Action Replay Max EVO Edition.
                "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

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                  #9
                  Re: The Sarillian Saga

                  Thanks Draygone. I was just reading about it in the FAQ a second ago when I saw that piece about Max Drives. I'll be sure to keep a backup of my memory card when I start using it. You guys are awesome!!! Saved myself not only 100 bucks but what I'm sure would have been a splitting headache and endless frusteration from losing my data due to a potentially corruptable memory card Thanks again, everyone!

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                    #10
                    Re: The Sarillian Saga

                    You can also use bigger USB drives too than the one included in those products. I have a 1GB drive, great for multiple RPG Maker games.
                    Quote of the moment - "When you cut down a tree, don't stand near it."

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                      #11
                      Re: The Sarillian Saga

                      To all those interested; I'm still working on the game but am holding off on writing a large amount of dialog and events until I finish or at least get further into my World Music class so that I can use the insights I gain about different cultures in my game to further immerse you into the story. I plan on having music play a large role in my RPG and it will be a defining characteristic of the different cultures in my game. I may or may not move it to RPGM 2... I haven't decided yet because the system is still very complicated for me to understand. If I do move the game, it will probably be a richer experience since I'll be able to create my own music for it and reflect what I've learned in World Music in a more direct way; but if not, at least I'll be able to include references to the different muscial cultures. I've recently become quite inspired by the musical cultures in India and Japan in particular because of the strong spiritual connections they give their music and this will certainly be a large theme in my game once it's finished. I may even throw in a few easter eggs like references to Lunar: The Silver Star or Legend of Zelda, since those games made use of music in their stories and gameplay

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                        #12
                        Re: The Sarillian Saga

                        Nice game idea, it's always nice to see new recruits in the game making universe.
                        Last edited by H2SO4; 10-06-2006, 08:03 PM.

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