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Possibility of a 'Hate' system?

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    Possibility of a 'Hate' system?

    Hello, I'm trying to figure out how to implement abilities, equipment or anything that brings a monster's attacks to a single character, similar to how tanks in MMOs accrue 'hate' to hold a monster's attention. If at all possible, I'd like to have equipment or a spell that raises a character's chance of being targeted by a percentage or at very least a way of making a monster target a single character in battle. I'm sorry if this sounds vague, but if I had any idea how do it, I'd probably be able to figure it out. I've been working with RPG Maker 1 for many years now and this is a big switch for me, so I don't quite know everything (or hardly anything) yet...but I have been trying hard to figure this out this idea to no avail. If it's not possible, I'm going to have to rethink my game a bit, but at least I'll know. Thanks in advance, and if you need any clarification, I'd be more than happy to explain in-depth.

    #2
    Re: Possibility of a 'Hate' system?

    Well it is definitly possible, of course you'll need to learn about traits. One way would be to keep the amount of times the character hit enemy one in a battle variable (I know party members have them, not sure about enemies) and load that up when it's the enemies turn to attack. Using a trait script and the Action: variables you can set up enemy behavior that way, and set the person you want them to attack.

    Now this is very complicated, so I recommend looking through the Advanced FAQ for RPGM2 on http://www.rpgmpavilion.com/index.php?page=rm2tutorial , and checking out the default trait scripts when starting a game on easy (Scripts 51 through 58, Heal through Abiltity). So look at the Action variables and what they do, and the Battle>Action command. These are how you can select who the enemy attacks. So essentialy you ignore the stuff setup in Behavion under the Enemy Editor using the Custom tab, by using a trait. This way you can have better control over who they attack and what attacks they use, but trait scripts can be tricky,
    Last edited by thetruecoolness; 08-30-2006, 12:23 AM.
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      #3
      Re: Possibility of a 'Hate' system?

      Thank you for the quick reply, that was extremely helpful!

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