Microsoft to let players design own games
By Mike Snider, USA TODAY
Microsoft wants to do for video games what YouTube has done for video: open it up for do-it-yourselfers.
The first step toward that goal, to be announced Monday, is the release of a free set of game-development tools called XNA Game Studio Express on Aug. 30. Prospective do-it-yourself game developers can download the program (from www.microsoft.com/xna) to their Windows PC and create games for PCs and for Xbox 360 systems.
Then during the holiday season, Microsoft will launch a "Creators Club" membership on its Xbox Live online service ($99 annually) allowing fledgling game developers to test their creations on their Xbox 360. Eventually, Microsoft plans to allow independent game makers to demo and sell their games on Xbox Live. "We want to be able to get consumer hobbyists to create games that run on Xbox 360 with an interface as simple as drag and drop," Microsoft's Peter Moore says.
XNA Game Studio Express, a streamlined version of Microsoft's XNA game development program, will serve as the programming skeleton that a game is created on. Also included will be GarageGame's Torque Engine, a program that makes it easier to fine-tune and run a game. While game development still requires a fair amount of computing know-how, a free game included in the package, Spacewars, can be easily modified and run by beginners.
Moore hopes the availability of easy-to-use programming tools will spark independent game development at many levels, from garages to universities. Already 10 universities have committed to adding Game Studio Express to game design curricula this fall. "We think high school science teachers will embrace this very quickly," Moore says.
Georgia Tech University video game design instructor Blair MacIntyre says his students will now be able to buy an Xbox 360 ($299-$399) rather than a high-powered PC to test their game prototypes. "Imagine how exciting it will be to be a student and be able to show your friends your class project running on their Xbox, hooked up to their TV in their living room," he says.
Microsoft unveils 'anybody' XNA
By Patrick Caldwell, GameSpot
Anyone can freely download the toolset, available in beta form on August 30 and full form by the end of the year. The toolset comes in two flavors: the entry-level XNA Game Studio Express and the advanced XNA Game Studio Professional. Developing games using Express and releasing them on the PC will be free, but those who want their games available for download on the Xbox 360 must pay $99 a year as part of Microsoft's Creators Club.
In spring 2007, Microsoft will release the professional version, the only way to sell games created using the toolset. The pro version will feature "new capabilities more geared toward professional game developers" and a higher price, said Scott Henson, the director of platform strategy at the Microsoft Game Developer Group. Henson declined to reveal the amount. All the various methods of selling games--digital distribution, Xbox Live Marketplace, and boxed retail games--will probably be available to game makers, but the details haven't been decided, he said.
Official FAQ on XNA Game Studio Express
By Mike Snider, USA TODAY
Microsoft wants to do for video games what YouTube has done for video: open it up for do-it-yourselfers.
The first step toward that goal, to be announced Monday, is the release of a free set of game-development tools called XNA Game Studio Express on Aug. 30. Prospective do-it-yourself game developers can download the program (from www.microsoft.com/xna) to their Windows PC and create games for PCs and for Xbox 360 systems.
Then during the holiday season, Microsoft will launch a "Creators Club" membership on its Xbox Live online service ($99 annually) allowing fledgling game developers to test their creations on their Xbox 360. Eventually, Microsoft plans to allow independent game makers to demo and sell their games on Xbox Live. "We want to be able to get consumer hobbyists to create games that run on Xbox 360 with an interface as simple as drag and drop," Microsoft's Peter Moore says.
XNA Game Studio Express, a streamlined version of Microsoft's XNA game development program, will serve as the programming skeleton that a game is created on. Also included will be GarageGame's Torque Engine, a program that makes it easier to fine-tune and run a game. While game development still requires a fair amount of computing know-how, a free game included in the package, Spacewars, can be easily modified and run by beginners.
Moore hopes the availability of easy-to-use programming tools will spark independent game development at many levels, from garages to universities. Already 10 universities have committed to adding Game Studio Express to game design curricula this fall. "We think high school science teachers will embrace this very quickly," Moore says.
Georgia Tech University video game design instructor Blair MacIntyre says his students will now be able to buy an Xbox 360 ($299-$399) rather than a high-powered PC to test their game prototypes. "Imagine how exciting it will be to be a student and be able to show your friends your class project running on their Xbox, hooked up to their TV in their living room," he says.
Microsoft unveils 'anybody' XNA
By Patrick Caldwell, GameSpot
Anyone can freely download the toolset, available in beta form on August 30 and full form by the end of the year. The toolset comes in two flavors: the entry-level XNA Game Studio Express and the advanced XNA Game Studio Professional. Developing games using Express and releasing them on the PC will be free, but those who want their games available for download on the Xbox 360 must pay $99 a year as part of Microsoft's Creators Club.
In spring 2007, Microsoft will release the professional version, the only way to sell games created using the toolset. The pro version will feature "new capabilities more geared toward professional game developers" and a higher price, said Scott Henson, the director of platform strategy at the Microsoft Game Developer Group. Henson declined to reveal the amount. All the various methods of selling games--digital distribution, Xbox Live Marketplace, and boxed retail games--will probably be available to game makers, but the details haven't been decided, he said.
Official FAQ on XNA Game Studio Express





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