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    Dungeon Exits

    I have a town that supposedly houses an underground tunnel. When you find the hidden entry point, you are warped to the "dungeon". My question is, is there any way to have the dungeon entrance take you back to the town, rather than the world map? (other than removing the dungeon from the world map.)

    And also...what the hell are secret doors for and how do they work?
    Believe nothing...except for the possibility of everything.

    -Miyka'el

    #2
    Re: Dungeon Exits

    Secret Doors are basically a second entrance/exit for a dungeon. Set one up on a map, put in in your dungeon, and you have another entrance.
    .

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      #3
      Re: Dungeon Exits

      Hey Miyka'el,

      You could use a warp point or an original event that you crete to warp you back to the town, but you can't access a dungeon directly from a town. Dungeons can't be placed in a town, but you can use warp events (like you have done already) to get there from a town.

      EDIT: Removed duplicate info.
      Great minds think alike Dyre. (I just noticed you posted while I was typing)
      Last edited by Pagerron; 08-10-2006, 08:41 PM.
      " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

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        #4
        Re: Dungeon Exits

        That is what I did in Whispers in the Woods. I just either blocked the entrance and placed the warp event just far enough way from the entrance so that it will work.

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          #5
          Re: Dungeon Exits

          Yeah, I don't care about having the actual dungeon inside town. It's just that I want it so that when the player EXITS the dungeon through the way they supposedly came in, they return to the town rather than the world map. I have the dungeon NEXT TO the town on the map...sort of an escape route as the village is burning down. I want it so that if the player returns to the dungeon via the world map dungeon icon, they enter through the same door they left.

          I suppose I can simply reverse the entire dungeon and have the player enter from the other side when he originally enters it through the town, but that would be a huge pain in the ass. Not only that, but I have NPC's in there telling you to continue heading to the secret exit to the "south"...since by default, the entrance is to the north.

          Dyre, when you say "set up a secret door on your map", what exactly do you mean? Do you mean you can place a secret door on the "world map"? If so, how?
          Believe nothing...except for the possibility of everything.

          -Miyka'el

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            #6
            Re: Dungeon Exits

            You gotta place the door on the map. I'm using one for one of my RPGs. Here's how it works:

            You set up a dungeon and set it up somewhere on the map. You choose an exit region for the secret door.

            Now place the model of the secret door on your map. It'll be a dungeon model. I believe you'll enter it just like a normal dungeon. (I set this up where there's a door in front of the entrance so you can only enter after getting a key.)

            It's been a while since I worked on my RPG, so I can't remember if you can also use building models for it, to set it up in a town.
            "Those who want peace must prepare for war."

            Wii#: 8540 8974 8755 6475

            The post above has a 70% chance for spam

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              #7
              Re: Dungeon Exits

              Ah....thank you, Drazus. The secret door solved my problem perfectly. There's just one other thing though. When the player re-enters through the secret door, the game puts them inside the dungeon at the regular entrance, rather than where the secret door is. Is there any way to correct this?

              (edit)
              WOA!!! WTF?! As I sat here writing this, the light from the door burned the image of the door into my TV!!!! RPGM3 is dangerous!
              Last edited by Miyka'el; 08-11-2006, 09:00 AM.
              Believe nothing...except for the possibility of everything.

              -Miyka'el

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                #8
                Re: Dungeon Exits

                Woah, that is weird. I didn't think it'd do that.

                It really sucks that you can't set up the specific events to take you out or into a dungeon. That'd solve a lot of RPGM3's problems.
                "Those who want peace must prepare for war."

                Wii#: 8540 8974 8755 6475

                The post above has a 70% chance for spam

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                  #9
                  Re: Dungeon Exits

                  Delete the old entrance and put it at the secret exit.
                  "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

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                    #10
                    Re: Dungeon Exits

                    I think you're right, Draygone...that just might do the trick. I'll try it and let you know.

                    Seriously though, I wasn't kidding about the door burning an image into my TV! That was crazy! My TV is practically brand new! Fair warning to all...do NOT leave the camera positioned directly in front of a dungeon's exit door or secret entrance for too long.

                    (Unless you'd like to try it and see if it's just me... )
                    Believe nothing...except for the possibility of everything.

                    -Miyka'el

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                      #11
                      Re: Dungeon Exits

                      Okay...Draygone? Switching the doors around didn't work. What happens then is when you exit the secret door, you just end up on the world map instead of back in town where the real entrance is supposed to be. That will happen regardless of what side the secret door is on. And that's what I want to happen, just not on that side. And when you exit the main door (which has an invisible button event because the main door isn't on the world map), the event takes you back to town.

                      It just doesn't make sense...the secret door is on the world map. But when you enter the SECRET door, you appear inside the dungeon in front of the MAIN door. Is this just another crazy limitation? I suppose I could set up an auto event that moves the character to the correct side of the dungeon who's mode is activated once the player steps outside town for the first time...but then I'll have to put up with a retarded looking screen refresh upon entry.
                      Believe nothing...except for the possibility of everything.

                      -Miyka'el

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                        #12
                        Re: Dungeon Exits

                        I'm not sure what it is that you're wanting to do. Are you tring to link the dungeon between a town and world map, where one end of the dungeon leads into town and the other leads to the dungeon entrance outside the world map? Place the dungeon entrance where you want to appear when you go into the dungeon from the world map, and place a warp exit in the spot that you want to lead into town.
                        "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

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                          #13
                          Re: Dungeon Exits

                          Linking the town to the dungeon and the world map to the dungeon isn't the problem. The problem is that, on the world map, regardless of weather it's the main door or the secret door, BOTH put you inside the dungeon at the main entrance. It doesn't matter if you enter the dungeon through the secret door...your character still appears inside the dungeon at the wrong door.
                          Believe nothing...except for the possibility of everything.

                          -Miyka'el

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                            #14
                            Re: Dungeon Exits

                            OK, this has got to be the biggest glitch of RPGM3. I have no idea what's going wrong. You're supposed to appear where you placed the secret door, if you use that entrance.

                            I don't think there's an immediant solution to this. You could just set up a list of events where you get to choose to enter at the correct point, and the real exit acts like the "secret door."
                            "Those who want peace must prepare for war."

                            Wii#: 8540 8974 8755 6475

                            The post above has a 70% chance for spam

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                              #15
                              Re: Dungeon Exits

                              Hmm...it's not RPGM3's fault, I've had this work fine before in Junsei Koumori.
                              You did put the secret door in the dungeon, yes? And then put a seperate marker on the world map for the door? Cause that works...hmm..

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