I realize this is a bit of a noob question, but I'm now making my very first "dungeon." How exactly DO the switches work? I read the FAQ's section, but it was still a little confusing to me. I want the player to pull two levers, and in doing so, change the mode number of an invisible event.
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Re: Switches
Alrighty...how would I set it up so that when both switches are activated, an invisible event is mode-changed to a specific mode?
I try to avoid working with variables whenever possible, so I'm not too familiar with the mechanics of it in RPGM3.Last edited by Miyka'el; 08-06-2006, 11:55 PM.Believe nothing...except for the possibility of everything.
-Miyka'el
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Re: Switches
You could set it up like this, I believe. You will need three invisible, two-mode events. (you can hide them in the walls of the dungeon, so as not to be accidentally "seen" by the PC.)
event 1 -set to auto - with the trigger set as switch 1 on
event code -
modify mode (event 3) to mode 2
modify mode (event 1) to mode 2 [which is set to touch with no event code]
event 2 -set to auto - with the trigger set as switch 2 on
event code -
modify shared variable 05 from 0 to 1
modify mode (event 2) to mode 2 [which is set to touch with no event code]
event 3 -
Mode 1 - set to touch
event code -blank
Mode 2 - set to auto -with the trigger set as shared variable 05 at 1
event code - whatever you want to happen
Remember to write down somewhere that you've used shared variable 5 for this event so you don't accidentally repeat the same variable. You can use whatever variable you want. I just used "5" as an example.
I think that will work.
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Sidenote:
Here is something interesting I found out about switches (regarding their placement in a dungeon.)
http://www.pavilionboards.com/forum/...ead.php?t=7552Last edited by Pagerron; 08-07-2006, 12:31 AM." I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus
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Re: Switches
Okay...had some trouble setting it up the way you advised, but I actually found a much simpler way...and it only required one event, and no variables. All I did was make an invisible auto event with it's "event occurence lists" set so that dungeon switch 1 and 2 are on, and then have the event code set so that it modifies the mode of the event that I was trying to change. Basically, the switches disable a "door blocker" that I placed in the dungeon.Believe nothing...except for the possibility of everything.
-Miyka'el
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