it's a neat trick indeed!
what i did was at the beginning of the story, i prompted the player
to choose gender and personality* then finally a NAME.. so the player would think - AH! it's for me BUT nope that's not for the player.. but for the narrator! which (in my story) will help my player along the way.. in this case, the narrator will have a name everytime he/she's speaking to the player without a 2d graphics of course (for the suspense!) and in the end.. TADA! my player will finally meet the "narrator".. cool,huh..
*sort of a personality test for your player.. then that'll determine the suited "narrator" for the story
what i did was at the beginning of the story, i prompted the player
to choose gender and personality* then finally a NAME.. so the player would think - AH! it's for me BUT nope that's not for the player.. but for the narrator! which (in my story) will help my player along the way.. in this case, the narrator will have a name everytime he/she's speaking to the player without a 2d graphics of course (for the suspense!) and in the end.. TADA! my player will finally meet the "narrator".. cool,huh..
*sort of a personality test for your player.. then that'll determine the suited "narrator" for the story



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