You think I would have asked these questions almost a year ago when I got the damn game.
What is the point of variables? I want to set up a variable system that will allow for mode changes once a variable hits a certain number (i.e. Gretchan is late to work, so while she is miandering around and not going to work, everyone yells at her and tells her to go to work until after a certain event...Once the event happens, she gains a variable to be used for the even changes after she gets off work, meaning no one tells her to go to work.) What is the event string that I could use that would utilize this variable to change people's modes once she does what she's suppose to (other then adding a whole crapload of modes on an event/person).
Am I using the variables wrong?
What is the point of variables? I want to set up a variable system that will allow for mode changes once a variable hits a certain number (i.e. Gretchan is late to work, so while she is miandering around and not going to work, everyone yells at her and tells her to go to work until after a certain event...Once the event happens, she gains a variable to be used for the even changes after she gets off work, meaning no one tells her to go to work.) What is the event string that I could use that would utilize this variable to change people's modes once she does what she's suppose to (other then adding a whole crapload of modes on an event/person).
Am I using the variables wrong?


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