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    Hmm Elemental Ideas Separation

    Basically i was inspired by playing the demo RMXP game Astyllan War of Deceit. that i noticed the detail of the game project and though it was a good idea to separete some things.


    So basically i did a little separation for a game demo i have'nt worked on in a while.


    I'll show you a few examples.

    =Elemental ATK/DEF/Support= (Mother Nature)
    Fire
    Ice
    Lightning
    Water
    Earth
    Wind

    =Religious Powers=
    Holy
    Evil
    Light
    Darkness

    =Inner Energy= (I'm sure someone could think up of a better name)
    Mind
    Negative
    Chaos
    Positive

    =Spacial Energy=
    Universe
    Explosion
    Vaccum

    =Forbidden Magic=
    Miracle
    Demonic

    =Material Ability=
    Wood
    Metal


    Basically i'm wondering in your opinion if this is a good idea to sepearte many elements into several main stages.

    And also what else could fit in this catergory.
    Last edited by RPG Learner; 07-24-2006, 02:39 PM.
    There is one thing that pretty much disturbes me in an SRPG....

    Maronakins.

    #2
    Re: Hmm Elemental Ideas Separation

    If there's a reason for the separation, then why not?
    .

    Comment


      #3
      Re: Hmm Elemental Ideas Separation

      There is. since it's tiring to see 8 main elements in the game. so i though i'd add more but separate them into types of powers.
      There is one thing that pretty much disturbes me in an SRPG....

      Maronakins.

      Comment


        #4
        Re: Hmm Elemental Ideas Separation

        From a design standpoint (and especially an amateur design standpoint), it's probably not a good idea. Most commercial games only have a few elements because there are only going to be so many skills and items that use them. Having too many elements also dilutes the effect of elemental protection items and elemental weaknesses.

        Comment


          #5
          Re: Hmm Elemental Ideas Separation

          Limit your elements. This isn't Pokemon. However if your game fits well with lots of elements then by all means do so. It's all up to you and I have no idea what your game is all about.

          I'll give my opinion in a general sense. I don't know how they'd fit with your game.

          *****
          =Elemental ATK/DEF/Support= (Mother Nature)
          Fire
          Ice
          Lightning
          Water
          Earth
          Wind
          *****

          These ones are good.

          *****
          =Religious Powers=
          Holy
          Evil
          Light
          Darkness
          *****

          I'd limit these to two. Holy and Light might as well be the same. Same with Evil and Darkness.

          *****
          =Inner Energy= (I'm sure someone could think up of a better name)
          Mind
          Negative
          Chaos
          Positive
          *****

          Not sure about this tree. Theoretically you might be able to combine them all or get rid of them all or even put more in.

          *****
          =Spacial Energy=
          Universe
          Explosion
          Vaccum
          *****

          Another tree I'm not sure of. Seems to me that these could be placed somewhere else. Explosion doesn't seem like an element and might just fit under "other" or "fire". Idunno.

          *****
          =Forbidden Magic=
          Miracle
          Demonic
          *****

          Why would Miracles be forbidden? lol
          Anyways these two can fit other places. Though I like when Demonic is in.

          *****
          =Material Ability=
          Wood
          Metal
          *****

          Unlike Pokemon I'd consider Metal to just be a physical attack that doesn't need to be another Element. Wood too. However that doesn't mean that Wood can't be weak to fire.


          Lots of these things don't have to be considered elements. I think that might be a bit strong. However they could still have weaknesses and resistances or whatever.

          But once again Idunno. If you don't a game that is more based off elements then the basic elements you have could easily be enough. If it's based off holy and dark you might expand that section. It matters on the game. Just try not to overcomplicate it.

          Comment


            #6
            Re: Hmm Elemental Ideas Separation

            Alright besides i wanted my first game to use elements from different families.

            Same with weapon types and anti monster.

            The reason i put miracle as forbidden cause some of the magic spells in that catergory involve Auto Resurrection, full cure spells, and some magic attacks that are very damaging. and i will put an reason why in this game.

            But should i also make a caterogory for miracle as the ultimate magic that no human can use unless he understands nature and life.

            But i'm willing for suggestions to make it better.
            Last edited by RPG Learner; 08-09-2006, 11:35 AM.
            There is one thing that pretty much disturbes me in an SRPG....

            Maronakins.

            Comment


              #7
              Re: Hmm Elemental Ideas Separation

              Oh i also added a new table

              =Weapon Types=
              Hit
              Slash
              Pierce
              Chop
              Smash
              Blunt
              Impale
              Lash
              Stab
              Shot

              Hmm i think this covers most of the weapons types.

              But some researching to find some more weapons and armor that has'nt been used in many RPG's.
              There is one thing that pretty much disturbes me in an SRPG....

              Maronakins.

              Comment


                #8
                Re: Hmm Elemental Ideas Separation

                Smash and blunt are about the same, don't you think. Same goes for impale, pierce, and stab.

                EDIT: 400th Post!
                Last edited by DYRE; 08-10-2006, 11:41 AM.
                .

                Comment


                  #9
                  Re: Hmm Elemental Ideas Separation

                  Hm alright i'll take some out. do you have any better ideas on weapon types?

                  Hit -> Fist Attacks,
                  Slash -> Swords,
                  Pierce -> Rapiers, Lance, Crossbow, Laser Gun, Machinegun
                  Chop -> Axes
                  Smash -> Maces
                  Blunt -> Staff, Rod, Club
                  Impale -> Pike
                  Lash -> Whip
                  Stab -> Dagger
                  Shot -> Bows, Handguns,
                  Last edited by RPG Learner; 08-10-2006, 07:03 PM.
                  There is one thing that pretty much disturbes me in an SRPG....

                  Maronakins.

                  Comment

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