I really feel dumb, but I cant figure how to lock doors inside the castle. I thought I figured out how, but I forgot...
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Locking doors inside castles...
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Re: Locking doors inside castles...
There's a way to "lock" the castle, but there is no way to lock individual rooms inside the castle."What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."
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Re: Locking doors inside castles...
As Pagerron says, just have the (touch) event:Originally posted by PagerronIf you move the player back far enough, he shouldn't be able to walk through the event the next time he approaches. It should work.
1. Check to see if the character has the item, and if not:
2. display a message that says the door is locked
3. move the character back a bit so that if he touches the event again, it will repeat.
If you have to, make two identical events and set them next to each other, barring the doorway completely. No way characters can get around that!
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