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Godslayer 6: My hand-coded game

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    Godslayer 6: My hand-coded game

    I honestly don't know where to put this since it isn't an RPG maker game (hand-coded). It's only 24 hours old but I guess it counts as "art" so I'll post it here for critiques.

    The game is basically an 8-bit style game that's a combination of Metroid's powerup based gameplay with Legacy of the Wizard's RPG elements. The full title is Godslayer 6: The Sword that Slew the Hand of God. It's a pretentious title, but this is a pretentious game that makes fun of my favorite classics.


    (screenshot from a super early build)

    Right now gameplay is simple; you run, jump, and swing your sword. So far the only collectibles I have are money sacks (called "ca$h"). I have planned a class select system at the start:
    -Palooka (focus on melee and defense)
    -Mysticaster (focus on speed and magic attacks)
    -Tourist (overall balance + luck skills like money boost or extra item drops)


    (this is a later build + better tileset featuring SLIMER monsters and ca$h $ack)

    There'll be melee weapons, ranged weapons like boomerangs, and magic attacks that use mana. The game is still an early production but if anyone has any comments or suggestions such as a certain type of boss, environment, weapon, powerup, etc., I'll take them to heart and add you to the credits if I finish this
    Last edited by marcus; 07-17-2006, 01:32 PM.

    #2
    Re: Godslayer 6: My hand-coded game

    I'd say you pulled off the look/style you were going for. From the pictures.

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      #3
      Re: Godslayer 6: My hand-coded game

      I had an idea for a platformer, but I don't know **** about coding for games. So that idea is thrown out of the window.

      Marcus, looks interesting and definitely old school (a big plus in my book.) Keep up the work, man. Now if you will excuse me I'm going to roll up into a ball in that corner over there, to sort out my envy.
      I had to change accounts. I'm here now - http://www.pavilionboards.com/forum/member.php?u=1475

      Comment


        #4
        Re: Godslayer 6: My hand-coded game

        I decided to make atleast 1 surface level as the other 80% takes place underground. This also shows off the new HUD thanks to a friend of mine who's helping me with a few coding issues I can't work out (I'm more a graphics/level designer).

        Anyways, the gameplay is now a mix between DnD and metroid. There is faux Dungeons and Dragons rules set up but it's modified for a more action action oriented game since you only play as one player.


        Basic HUD build. Nothing too flashy or imposing. Bars work.

        If all goes well, I should be able to finish this game in a month. It'll be 100% free and (hopefully) long so be sure to checkz it out! I think I'll add some forum members here as NPCs.
        Last edited by marcus; 07-17-2006, 09:25 PM.

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          #5
          Re: Godslayer 6: My hand-coded game

          Looks great man. I, myself have fiddled with several games so i wish you the best of luck...i also dig the retro style, most of the games i make are retro too...
          keep it up =)

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            #6
            Re: Godslayer 6: My hand-coded game

            What are you coding with?

            "Couch co-op is the only true co-op." Richard of the Cooks.

            Comment


              #7
              Re: Godslayer 6: My hand-coded game

              Id love to play it marcus, let us know when you are done for sure!
              Esper Quest
              Coming to RPG Maker 1
              (Delayed date, due to following project: )

              EQOA: Forever (Youtube annotation Network)
              in Beta *Click "Start a new Quest" at the top right of the screen*

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                #8
                Re: Godslayer 6: My hand-coded game

                Originally posted by PostulateMan
                What are you coding with?
                C++. I'm new to programming so there's 2 builds for it (one for gamemaker and it's object oriented language GML and the other for C++). As the game is made in GML, I transfer it over to C++ as I learn it because it's easier to handle certain things and it's much more professional.

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                  #9
                  Re: Godslayer 6: My hand-coded game

                  Originally posted by marcus

                  Basic HUD build. Nothing too flashy or imposing. Bars work.
                  Looking nice so far. Did I already tell you how much I like the old school look? I'll check it out once you're done.

                  I think I'll add some forum members here as NPCs.
                  Ooh! Ooh! Pick me! Pick me!
                  I had to change accounts. I'm here now - http://www.pavilionboards.com/forum/member.php?u=1475

                  Comment


                    #10
                    Re: Godslayer 6: My hand-coded game

                    Well, it's not a complete NES look, just really washed out and drab colors.

                    I'll be removing the plants, thanks. I added them in at the last minute by copy and pasting them from another project that used a completely different graphical style so constant resizing made them ugly.

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                      #11
                      Re: Godslayer 6: My hand-coded game

                      Originally posted by marcus
                      Well, it's not a complete NES look, just really washed out and drab colors.

                      I'll be removing the plants, thanks. I added them in at the last minute by copy and pasting them from another project that used a completely different graphical style so constant resizing made them ugly.
                      I would suggest keeping them, and changing the graphics. Every little detail makes a huge difference in any game.

                      Comment


                        #12
                        Re: Godslayer 6: My hand-coded game

                        Originally posted by marcus
                        The game is still an early production but if anyone has any comments or suggestions such as a certain type of boss, environment, weapon, powerup, etc., I'll take them to heart and add you to the credits if I finish this
                        I thought of a couple of neat ideas. Not exactly the most original, but they would be nice.

                        Transform power up: Allows player to tranform into one of 2 forms.
                        Reaper Form- A grim reaper like form which allows instant kills. Time slows down while in this form, but you will revert in a short time.
                        Blob Form- Duh! Its a blob! While a slow form its health slowly increases and gains more health with each enemy defeated. Also for a short period of time.

                        Hovershoes power up: Allows player to fly around until damage is taken.

                        Summon Cerberus: a little puppy will appear to bark at enemies. Yip! Yip! Yip!

                        Bad Breath: Player's smelly breath attacks enemies.


                        I hopes those help you out any.
                        I had to change accounts. I'm here now - http://www.pavilionboards.com/forum/member.php?u=1475

                        Comment


                          #13
                          Re: Godslayer 6: My hand-coded game

                          Oooh, ooh!
                          Me too, Me too!

                          Comment


                            #14
                            Re: Godslayer 6: My hand-coded game

                            Originally posted by Vessel of Jamos
                            I thought of a couple of neat ideas. Not exactly the most original, but they would be nice.

                            Transform power up: Allows player to tranform into one of 2 forms.
                            Reaper Form- A grim reaper like form which allows instant kills. Time slows down while in this form, but you will revert in a short time.
                            Blob Form- Duh! Its a blob! While a slow form its health slowly increases and gains more health with each enemy defeated. Also for a short period of time.

                            Hovershoes power up: Allows player to fly around until damage is taken.

                            Summon Cerberus: a little puppy will appear to bark at enemies. Yip! Yip! Yip!

                            Bad Breath: Player's smelly breath attacks enemies.


                            I hopes those help you out any.
                            I think I may incorperate those into items and spells. I really like the idea of the cerberus NOT DOING ANYTHING (It'll be a high-powered spell that summons a little jack russel or something that simply barks... just barks).

                            Comment


                              #15
                              Re: Godslayer 6: My hand-coded game

                              Or you could give him like laser eyes or something. Laser eyes are always good.

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