I honestly don't know where to put this since it isn't an RPG maker game (hand-coded). It's only 24 hours old but I guess it counts as "art" so I'll post it here for critiques.
The game is basically an 8-bit style game that's a combination of Metroid's powerup based gameplay with Legacy of the Wizard's RPG elements. The full title is Godslayer 6: The Sword that Slew the Hand of God. It's a pretentious title, but this is a pretentious game that makes fun of my favorite classics.

(screenshot from a super early build)
Right now gameplay is simple; you run, jump, and swing your sword. So far the only collectibles I have are money sacks (called "ca$h"). I have planned a class select system at the start:
-Palooka (focus on melee and defense)
-Mysticaster (focus on speed and magic attacks)
-Tourist (overall balance + luck skills like money boost or extra item drops)

(this is a later build + better tileset featuring SLIMER monsters and ca$h $ack)
There'll be melee weapons, ranged weapons like boomerangs, and magic attacks that use mana. The game is still an early production but if anyone has any comments or suggestions such as a certain type of boss, environment, weapon, powerup, etc., I'll take them to heart and add you to the credits if I finish this
The game is basically an 8-bit style game that's a combination of Metroid's powerup based gameplay with Legacy of the Wizard's RPG elements. The full title is Godslayer 6: The Sword that Slew the Hand of God. It's a pretentious title, but this is a pretentious game that makes fun of my favorite classics.

(screenshot from a super early build)
Right now gameplay is simple; you run, jump, and swing your sword. So far the only collectibles I have are money sacks (called "ca$h"). I have planned a class select system at the start:
-Palooka (focus on melee and defense)
-Mysticaster (focus on speed and magic attacks)
-Tourist (overall balance + luck skills like money boost or extra item drops)

(this is a later build + better tileset featuring SLIMER monsters and ca$h $ack)
There'll be melee weapons, ranged weapons like boomerangs, and magic attacks that use mana. The game is still an early production but if anyone has any comments or suggestions such as a certain type of boss, environment, weapon, powerup, etc., I'll take them to heart and add you to the credits if I finish this





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