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    Multiple treasures...

    Hey, I'm working on a game where you can choose your character's race, class, and job.

    Now, here's what I had in mind for the job part:

    There's three guilds: the Military, a craftsman guild, and an archaeological team. (I know I spelt that wrong...)

    Anyway, each guild has its own special function:

    With the military, you gain extra stat bonus whenever you complete a mission.

    With the archaeological team, you can explore secret parts of dungeons and unlock stronger weapons and armor.

    With the craftsman guild, you are actually able to build your own weapon in armor. This is what I need to know. Say, you're in the mountains and attacked by a dragon. You managed to defeat it and you get a dragon hide, so you can take it to your guild and make it into dragonleather armor to use or sell.
    Well, what I want to know is can you have multiples of the same treasure? Like, if you kill a few dragons, you'd eventually have 3 dragonhides? Or would I have to create several treasures?
    "Those who want peace must prepare for war."

    Wii#: 8540 8974 8755 6475

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    #2
    Re: Multiple treasures...

    archaeological team. (I know I spelt that wrong...)
    No you didn't.
    "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

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      #3
      Re: Multiple treasures...

      Unfortanally, treasures don't stack. So you have to make them invidually. Which sucks. But is doable if you don't have a big list of items.

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        #4
        Re: Multiple treasures...

        Ah, so it is as I feared... I'll just have to make do with what I can.
        "Those who want peace must prepare for war."

        Wii#: 8540 8974 8755 6475

        The post above has a 70% chance for spam

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          #5
          Re: Multiple treasures...

          What you could do (as I had the same problem in Series 1) is have the each treasure called dragon hide, but make sure you create them as seperate treasure items. Then each time you find one, add 1 to a given variable. That way, at the guild you can check the variable to see how many hides you acquired.

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            #6
            Re: Multiple treasures...

            I thought about that, it'd work, but take up a lot of space. I guess it'd work if the monsters don't drop all of their items at once. I can't remember if they do or not.
            "Those who want peace must prepare for war."

            Wii#: 8540 8974 8755 6475

            The post above has a 70% chance for spam

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              #7
              Re: Multiple treasures...

              What do you mean by "take up a lot of space?" Treasure items take up no inventory slots, so you could have 100 of them if you really wanted. A val. conditional brach for checking the variable does not take up much memory, nor do items. Please explain yourself...

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                #8
                Re: Multiple treasures...

                I just mean it'd take up more than I'd like of item spaces (you can only have a max of 300) and it'd also require a bit more scripting.

                And, I haven't worked on my RPG in a while, so I've forgotten a lot of how much data would be taken up.
                Last edited by Drazus; 07-15-2006, 05:10 PM.
                "Those who want peace must prepare for war."

                Wii#: 8540 8974 8755 6475

                The post above has a 70% chance for spam

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