It seems as though the skills I create for my characters cannot keep up with their base level damage. What would I do if I wanted a skill that always does say...a third more damage than a regular attack? To me it looks like I can only create a skill with a set amount of damage...and that skill becomes useless once the character's attack rating is at a higher level. Is there a skill function I don't know about?
Please note that these are "skills" and not "spells".
Please note that these are "skills" and not "spells".

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