Announcement

Collapse
No announcement yet.

Door Blockers

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Door Blockers

    E-ghads this is driving me crazy. There are just some buildings I don't want the player to be able to get into without going through a certain event first. So what do I do? I create an invisible event in front of the building's door which cleverly tells the player (making use of the story) to go do something else first, and teleports them a foot or so away. But some times these darn "door blockers" that I have set up simply don't cover the entire entrance radius. SO.....

    I decided to simply lock the door. Oh but wait...RPG Maker won't let you lock the door unless your party can hold a "treasure item" to unlock the door with. Doesn't make much sense why you can't have it unlocked through an event, but whatever. So I go and make this "treasure item." I want the item to be as inconspicuous as possible, as the item isn't really part of the story. So I make a "key" or whatever, and call it "Gabriel's House Key"...and put a fitting description for it, just in case the player decides to actually READ the item descriptions for some strange reason.

    Fine...so I make it so that after the desired event is completed, the "key" is magically (and inconspicuously) given to the player, allowing them to enter the building. But what's this? You go up to the door and....

    "YOU USE *THE GABRIEL'S HOUSE KEY* AND OPEN THE DOOR! YAY! CONGRATZ! YOU UNLOCKED THE WONDEROUS, MAGICAL DOOR! YIPPEE! GOOD FOR YOU, THE AWSOME PLAYER WHO HOLDS THE MAGIC KEY!"

    Okay, so it doesn't REALLY say all that, but come on! I wanted it to be as least noticible as possible and not only does it tell you that you've unlocked the door, but it can't even get the grammer right! For the love of god, is there ANY way to turn off the automated notification for when you've unlocked a door or even open a treasure chest? I want the ability to write my own stuff, IF anything at all. If not, is there any other method of keeping the player outside of buildings they're not supposed to get into just yet? I considered making multiple door blockers for the same area, but that takes up way too much memory.

    Is there a way to have a door unlocked through an event alone? I tried modifying building properties through an event, but it lets you change everything BUT the lock status. Most agrivating...
    Believe nothing...except for the possibility of everything.

    -Miyka'el

    #2
    Re: Door Blockers

    Yeah, I had the same problem.

    I had it where you had to go to the inn first, sleep, then the bar in the morning (cause one of the members wants to get drunk). Sadly, the only thing I thought of to do is put an invisible warp event in front of the bar, saying "No, we're going to the inn first," and warp them back a foot or two.
    "Those who want peace must prepare for war."

    Wii#: 8540 8974 8755 6475

    The post above has a 70% chance for spam

    Comment


      #3
      Re: Door Blockers

      Yes, that's exactly what I have for most of my event-driven areas. An invisible blocker that yells at you for going where you're not supposed to, and a character movement command. But sometimes you just can't fit it well enough, and the player will be able to find a way around the blocker.
      Believe nothing...except for the possibility of everything.

      -Miyka'el

      Comment


        #4
        Re: Door Blockers

        So, either turn it diagonal, or set up two of the same event. I had a similar problem. If you turn it diagonal, you can sometimes get it just right so the player cant get in.

        Or, another thing you could do is set up a larger object in the way. Then just turn it's display off. I believe you can turn of decorative objects.
        Last edited by Drazus; 07-12-2006, 04:01 PM.
        "Those who want peace must prepare for war."

        Wii#: 8540 8974 8755 6475

        The post above has a 70% chance for spam

        Comment


          #5
          Re: Door Blockers

          Yeah, although NOT with the "decorative display off" command. That just takes the gold off the pillar and the sword out of the stone.

          Comment


            #6
            Re: Door Blockers

            Ah. I haven't tried much with that command yet. But it makes sense.

            Anyway, probably the only way is to just set up an invisible event.
            "Those who want peace must prepare for war."

            Wii#: 8540 8974 8755 6475

            The post above has a 70% chance for spam

            Comment


              #7
              Re: Door Blockers

              Yep yep. Although, with display off, you can have some fun alternitives (i.e, huge tree just disappears.)

              Comment


                #8
                Re: Door Blockers

                You can overlap invisible warp events. That's what I ended up doing: I placed 4 overlapping invisible warp events so that there was no possible way for people to get to the door. It worked really well.

                Comment


                  #9
                  Re: Door Blockers

                  Yeah, I have no doubt that I can do it with more than one event. Problem is I'm just about maxed out for events in my town and I'm going to need a couple more for story sake. Ultimately, I had to just go ahead and make the "key" items and name them so that they fit the default unlocking dialogue a bit better. So now instead of saying "You use your Gabirel's Hose Key," it simply says "You use your key from Gabriel." I have 3 different "key's" that are simply added and removed from your inventory depending on the events. I'm planning on destroying my quaint little town anyway and the player will never be able to go back...so when that happens I'll just have the key's perminantly removed from the inventory.
                  Believe nothing...except for the possibility of everything.

                  -Miyka'el

                  Comment


                    #10
                    Re: Door Blockers

                    Since you're almost maxed out on events, Couldn't you just put two decorative items (not events) in front of the house that only leave enough room for one event in between them.
                    " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

                    Comment


                      #11
                      Re: Door Blockers

                      I'm maxed out on decorations as well.
                      Believe nothing...except for the possibility of everything.

                      -Miyka'el

                      Comment


                        #12
                        Re: Door Blockers

                        Wow. It sounds like a cool town to check out then. In my opinion, the fuller the town the more fun to explore. Nice!
                        " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

                        Comment

                        Working...
                        X