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    A "ladder" Event

    I haven't used RPGM2 in a while, and have forgotten a lot of things, but learned some new ones...

    Anyway, I'm just trying to create a ladder event for a dungeon, like in the fu ma game, where you can go up and down the sides of that mountain.

    Yeah, I know, I should be easy. But when I make it, my chars always end up stopping, flying 8 blocks above the ground, whatever.

    So, how would I make it like a ladder?
    "Those who want peace must prepare for war."

    Wii#: 8540 8974 8755 6475

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    #2
    Re: A "ladder" Event

    Probably with an content event in which the user can only press up and down and then you move their character (with bypass objects on) to vertical move however fast you want it. You can either have this event activate on touch or button press. Also remember to make the character face the ladder.

    It's been a bit for me too so let me know if this doesn't work.
    はじめまして。真(しん)の冷静(れいせい)です。どうぞよろしく。
    http://www.thetruecoolness.com/

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      #3
      Re: A "ladder" Event

      I don't mean like where the member can control their movement, I just mean where it takes you up and down automatically. Just like in the Fuma game.
      "Those who want peace must prepare for war."

      Wii#: 8540 8974 8755 6475

      The post above has a 70% chance for spam

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        #4
        Re: A "ladder" Event

        Alright so then you want to have the ladder be a touch/examine event.

        and the apply script should be as follows.

        Party: Bypass Objects=Yes
        Party: Direction Move (direction towards ladder) 1 Step Facing=Movement
        Party: Verical Move (Party) Change height +(height of ladder in blocks * 16) (however long you want it to take 30F = 1s)
        // If you want them to move onto a ledge above the ladder
        Party: Direction Move (direction towards ladder) 1 Step Facing=Movement
        Party: Bypass Objects=No

        Now since the ladder can be touched/examined from a lot of different angles you will want to do a Game Info:Load to get the party direction and sort on that for the second line of the script's direction.

        Let me know if any of this doesn't make sense to you.
        はじめまして。真(しん)の冷静(れいせい)です。どうぞよろしく。
        http://www.thetruecoolness.com/

        5198-2124-7210 Smash

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          #5
          Re: A "ladder" Event

          Well, that's exactly how I set it up, but when I execute it...

          The leader drops back down then shoots back up to the to of the ledge.

          It then lags for about 3 seconds, then the leader moves ahead one more and all other members warp up to the top.

          What I kinda need them to do is float at a certain height and "slide" onto the ledge.

          If you check the fuma game (to play) and just go to the first mission, you'll know exaclty what I'm talking about.
          "Those who want peace must prepare for war."

          Wii#: 8540 8974 8755 6475

          The post above has a 70% chance for spam

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            #6
            Re: A "ladder" Event

            Yeah didn't notice that for some reason. For the party you will have to probably just make them dissapear, or use a gather command after the first horizantal move (before the vertical move). To fix that you can put a transparent block on top of the ladder even with the ledge, this will fix the falling down issue. I'll see if float will work but I don't think it will have the same effect.
            Last edited by thetruecoolness; 07-11-2006, 11:53 PM.
            はじめまして。真(しん)の冷静(れいせい)です。どうぞよろしく。
            http://www.thetruecoolness.com/

            5198-2124-7210 Smash

            Comment


              #7
              Re: A "ladder" Event

              KK, I'll give that a shot. Thanks.
              "Those who want peace must prepare for war."

              Wii#: 8540 8974 8755 6475

              The post above has a 70% chance for spam

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