I left a while back cause I faded from the gaming scene and had a few things I needed to sort out. Whatever. But now that I'm "back" I got a few things I wanna rant about. Spoilers abound.
Killer 7
I was SO excited to play this game. I mean, it just LOOKED cool. And I'm all for creative merit, but I quickly grew tired of the games asthetics and it was an utter chore to play through--not to mention and storyline was complete garbage. Literally, it was garbage. I played it through to the end hoping that there would be SOMETHING at the end. But no. It's just complete nonsense throw together with a nice coat of paint coupled with some very bland gameplay mechanics. Mayve my expectations were too high?
Indigo Prophecy
Here's an interesting premise. An interactive movie. But the end result is something very bland. You play the entire game with these simon says like action sequeneces and you know what, it's boring. Especilly since the game's creator Cage emphasizes that "your every action will have a direct effect". Lies. The game doesn't have multiple storyline paths, and your actions don't really affect the course of the game. Hell, no matter what you do at the end you can STILL get any of the 3 games very unrewarding endings. Plus at the end, well, it just seems rushed. Suddenly Carla is in love with Lucas? WTF?? Shadow of Destiny is a much better example of how to do this type of game right.
Well, that's about it really. But I just wanted to put that out there. I don't care how "stylish" your game is. If deep down it sucks, then well, it sucks.
Killer 7
I was SO excited to play this game. I mean, it just LOOKED cool. And I'm all for creative merit, but I quickly grew tired of the games asthetics and it was an utter chore to play through--not to mention and storyline was complete garbage. Literally, it was garbage. I played it through to the end hoping that there would be SOMETHING at the end. But no. It's just complete nonsense throw together with a nice coat of paint coupled with some very bland gameplay mechanics. Mayve my expectations were too high?
Indigo Prophecy
Here's an interesting premise. An interactive movie. But the end result is something very bland. You play the entire game with these simon says like action sequeneces and you know what, it's boring. Especilly since the game's creator Cage emphasizes that "your every action will have a direct effect". Lies. The game doesn't have multiple storyline paths, and your actions don't really affect the course of the game. Hell, no matter what you do at the end you can STILL get any of the 3 games very unrewarding endings. Plus at the end, well, it just seems rushed. Suddenly Carla is in love with Lucas? WTF?? Shadow of Destiny is a much better example of how to do this type of game right.
Well, that's about it really. But I just wanted to put that out there. I don't care how "stylish" your game is. If deep down it sucks, then well, it sucks.





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