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    Party Number

    What is the maximum number of characters you can have in your party?
    Believe nothing...except for the possibility of everything.

    -Miyka'el

    #2
    Re: Party Number

    4 at a time, but you can switch party members out if you want. For example, play with Ann, Rob, Steven, and Joe. Then have an event switch out Steven for Fred and Joe for Susan. So then you have Ann, Rob, Fred, and Susan.
    " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

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      #3
      Re: Party Number

      Note that all stats remain the same. Thus, if Steven was level 4 when you switched him out, Steven will be level 4 when you get him back.

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        #4
        Re: Party Number

        That's such a cool thing, too.
        " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

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          #5
          Re: Party Number

          Is there any way that anyone knows of to switch them out from anywhere at any time? Like binding the event to a key or any way to attach the script to an item so you don't have go back to a specific place?

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            #6
            Re: Party Number

            I don't think you can do that with RPGM3. I'm not 100% sure, though.
            Last edited by Jamos' Old Account; 07-08-2006, 01:11 AM.
            I had to change accounts. I'm here now - http://www.pavilionboards.com/forum/member.php?u=1475

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              #7
              Re: Party Number

              Well, there may be a way if you have an Auto Event in every single location...although, with the event transition command, you'd only have to make the event doing the change once.
              Well, mabye not with a key press, but you could make a place that allowed you to change party members and put them all over the place.

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                #8
                Re: Party Number

                Originally posted by Pagerron
                4 at a time, but you can switch party members out if you want. For example, play with Ann, Rob, Steven, and Joe. Then have an event switch out Steven for Fred and Joe for Susan. So then you have Ann, Rob, Fred, and Susan.

                You can also copy those characters and modify their Event Codes. In Mode 1, make them say "Do you want me to go with you?" and then choose between "yes" and "No". When you choose "Yes", you can make that character join your party, while choosing "No" you can make them say "OK, tell me if you need my skills anytime". After choosing, chage that mode to Mode 2. There, do the same thing, but this time to make the character leave the Party: Make the Character say "Uh? You want me to leave?" and choose between "Yes" and "No". With "yes", the caracter leaves; with "No", the character stays. Then, change that mode to Mode 1.

                You can do this to choose freely what character will join to your party whenever you want. But ALWAYS remember to choose the original character when you make him/her join your party (never choose a copy).
                Last edited by Auron; 07-08-2006, 01:40 AM.
                "This...is MY Story..."

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                  #9
                  Re: Party Number

                  Hey, I've got a question related to this.

                  In my world, I've got about 8 characters who are willing to join the party. They ask the main character if he will take them with him. It's no problem if he only decides on three other people. Bt if he chooses more than three, right now, my message says "The character has joined your party!" Only, naturally, they don't, because the limit is 4. Aside from telling the players, "Oh, BTW, don't get more than 4 players in your party, because that's a bug I haven't worked out," is there a way to stop this? In other words, how do I make it so that the characters switch out? How do I even get the game to recognize that four players are already in the group, and switch one out?

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                    #10
                    Re: Party Number

                    Here's what you'll want to do. Make so that, rather switching out, you have to go and interact with some event and have all characters leave the party if any are to leave the party (that is, while you get then by talking to them, you must use the all-leave event to make them leave.) Have Shared Variable 1 = 0 when the all-leave is used. Then, using Shared Variable one to help us out, we do this:

                    Val Control Branch (Shared Variable 1, 2 options)
                    Option 1: Shared Variable 1 <= 2
                    Control (Q/A) "Want me to join your party?"
                    Option 1:
                    Print "Okay!"
                    Add Character X
                    Character X Mode= 2 (which makes the character disappear)
                    Increase Shared Variable by 1 ,Shared Variable 1
                    Option 2:
                    Display Message: "Well, if you're sure..."
                    Option 2: Shared Variable 1 = 3
                    Display Message: "Your party is too crowded!"

                    That ought to work.
                    Last edited by hitogoroshi; 07-08-2006, 10:22 PM.

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                      #11
                      Re: Party Number

                      Thanks, Hito. After carefully reading your message several times, I think I understand. I'll test it out this weekend.

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                        #12
                        Re: Party Number

                        No problem, Firs. (Hehe...Firs.) Me and Page are pretty much the resident RPGM3 help guys (although tjoris shows up from time to time.) Also, you can check out my thread "Answers to Basic Questions" (although at 95% complete, you're probably past that.)
                        Last edited by hitogoroshi; 07-08-2006, 11:17 PM.

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                          #13
                          Re: Party Number

                          Feel free to call me Firs. I've gotten that nick on several other message boards, so I'm really used to it.

                          I've scoured this board over the past five months, and I've read most of the threads. I usually come here when I need serious advice. You're right: at 95%, I've figured out most things, or wandered into a thread that helps answer my questions. I've spent forever building this silly game, so I want it to look its best when I finally finish. I guess that's why I never really finish. :/

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                            #14
                            Re: Party Number

                            I have decided to have 6 members in my party. To switch them in and out
                            I created a Hero Sage and gave him 10 modes. First he asks who I would
                            like to leave the party. When I pick a character, he then Asks who I would
                            like to add to the party members. I used decision branches rather than QA
                            or Val-Conditional branches. I knew that there would be overlaps so after
                            each character joined, I figured out what the party would look like and I made
                            a specific mode for those party members that were in. After deciding who
                            I wanted to join the party I canged the mode to match the party members that I had. All in all, for 6 party members, one who was a permanent hero, and 5 others who could switch out I had to have 10 modes. I imagine with 6 characters you would need at least 5 more modes for this so 15. You could probably max out at having 7 characters switch out and have one permanent hero.

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