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um ok i dunno what i did, trying to set up a boss battle

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    um ok i dunno what i did, trying to set up a boss battle

    I've got it set up where after you interact with this specific character, among other things, it will trigger a character battle (as opposed to a monster battle)...at this point the characters (there are 3 in the party at the moment) are fairly strong, and as i wanted this to be a boss battle, i'm trying to make the character tough, but for some reason, whenever my character enemy does a regular attack, it takes no damage, and i've checked all their attributes, theres no "absorb physical attack" or "weak vs. humans" going on. the enemy is equipped with a weapon, which I also checked, and it should do nothing but boost his attack...
    even if i raise the enemy's level insanely high (like his strenth would be at say, 400, while my characters defense would be around 70), he would inflict 0 damage...
    this isn't the first character battle in my game, but its the first to react this way, and i'm not sure what i did wrong.

    any ideas?
    Last edited by theonejanitor; 07-06-2006, 12:56 PM.

    #2
    Re: um ok i dunno what i did, trying to set up a boss battle

    What armor (Defense and special effects) do you have on your characters.
    .

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      #3
      Re: um ok i dunno what i did, trying to set up a boss battle

      Here's the basic formula for damage output, if you don't already have it:

      [Player Strength] + [Weapon Strength] - [Monster Defense] = Damage Dealt

      [Monster Strength] - [Defense] - [Armor Defense] = Damage Received

      The same applies to magic, except [Strength] = [Magic] and [Defense] = [Magic Defense]

      I hope this helps. If you still can't figure it out, send me all the stats of your characters at that level and the stats of the boss and I'll try to figure it out for you.

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        #4
        Re: um ok i dunno what i did, trying to set up a boss battle

        Originally posted by Kropolis
        Here's the basic formula for damage output, if you don't already have it:

        [Player Strength] + [Weapon Strength] - [Monster Defense] = Damage Dealt

        [Monster Strength] - [Defense] - [Armor Defense] = Damage Received

        The same applies to magic, except [Strength] = [Magic] and [Defense] = [Magic Defense]

        I hope this helps. If you still can't figure it out, send me all the stats of your characters at that level and the stats of the boss and I'll try to figure it out for you.
        well, i didn't know this, its quite possible that my monsters defense is too high

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          #5
          Re: um ok i dunno what i did, trying to set up a boss battle

          Originally posted by theonejanitor
          well, i didn't know this, its quite possible that my monsters defense is too high
          never mind, i didn't read that correctly.

          i thought you were saying, your defense lowers your attack, if its too high


          i'll have to compile all the stats
          Last edited by theonejanitor; 07-08-2006, 11:33 PM.

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            #6
            Re: um ok i dunno what i did, trying to set up a boss battle

            your party

            characeter 1:
            HP B=70
            HP ^=11
            MP ^=14
            STR ^=15
            MAG^=10
            DEF ^=8
            MDF ^=12
            AGI ^=18
            INT ^=40
            LUCK ^=80
            attacks: critical up
            special trait: restore mp
            equip: sword: physical attack bonus=8

            Character 2
            HP B=100
            HP ^=13
            MP ^=20
            STR ^=20
            MAG^=12
            DEF ^=13
            MDF ^=7
            AGI ^=13
            INT ^=11
            LUCK ^=10
            equip sword= physical attack bonus=5 magic bonus=3

            Character 3
            HP B=51
            HP ^=8
            MP ^=35
            STR ^=6
            MAG^=20
            DEF ^=8
            MDF ^=25
            AGI ^=14
            INT ^=86
            LUCK ^=80

            special trait=restore mp

            (note, all three characters, are at this point around Level 4-5)


            enemy boss:
            HP B=1000
            HP ^=80
            MP ^=40
            STR ^=60
            MAG^=55
            DEF ^=30
            MDF ^=42
            AGI ^=76
            INT ^=100
            LUCK ^=78
            attacks=critical up, strong vs. humans
            special traits=restore mp
            equipment: Hammer weapon, physicaly attack bonus=3, magic bonus= 5

            i've tried him at several levels, all to know avail.
            he takes 0 damages to character 1, and 2, and usually 1 damage from character 3
            Last edited by theonejanitor; 07-09-2006, 11:15 AM.

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              #7
              Re: um ok i dunno what i did, trying to set up a boss battle

              Assuming those stats are for level 1 for the characters and level 1 for the boss character, I plugged the values for character 1 into my stat balancing tool and leveled him to 4. With the boss character at level 1, With these stats you provided, he should be able to do about 38 damage per hit, being able to kill the boss in 28.42 hits. The boss should be able to do 11 damage per hit, killing the player in 10.36 hits.

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                #8
                Re: um ok i dunno what i did, trying to set up a boss battle

                hmm well somethings not right here..

                Comment


                  #9
                  Re: um ok i dunno what i did, trying to set up a boss battle

                  I came up with the same results. With the stats you posted, a one on one battle between your first character and the boss would have the results posted below.

                  Player (Lv. 4) -> Boss (Lv. 1): 38dmg @ 28 hits to kill
                  Boss (Lv. 1) -> Player (Lv. 4): 23dmg @ 5 hits to kill

                  A few things I would double check are:

                  1. The levels of all of your characters at the boss battle are 1-4
                  2. The level of your boss in the Monster Party is Level 1
                  3. Your character's don't have accessories equiped that you're over-looking

                  Lastly, one thing I noticed in the layout you sent; your stats did not include armor. If your characters have armor equipped, then the armor defense bonus is added to your player's defense, which may be throwing it off.


                  If you don't have a tool to view stats outside the game, I highly recommend getting one. It helps a lot to clear your head looking at the values elsewhere and the plugging them in. I've been told the one I created can be difficult to read, but if you have Microsoft Excel, feel free to test it out. Just plue numbers into the Yellow cells. http://members.cox.net/kropolis/RPGMaker3.xls

                  Hope this helps.

                  Comment


                    #10
                    Re: um ok i dunno what i did, trying to set up a boss battle

                    yeah, i did away with armor on this game, so thats not it.
                    i'll try to figure it out

                    Comment


                      #11
                      Re: um ok i dunno what i did, trying to set up a boss battle

                      I don't know. All the numbers I'm looking at say you should have a clean fight. I'm sure it's just a simple thing you've over-looked.

                      When I first started mine I played with an accessory option that increased my turn rate (basically permenant Haste) and for the life of me could not figure out why the turn rate was 3:1 no matter how I tweaked the stats.

                      I'm sure you'll figure it out.

                      Comment


                        #12
                        Re: um ok i dunno what i did, trying to set up a boss battle

                        well i think that it might not be with stats. it mite be becuz he good agenst humans or if he has a physical barrier and it also depends on the strength fraction of his helth and attakers str look at it this way say your character has 50 strength and the boss has 100 helth so fraction that out its 1/2 so half the strength in half that is about how much it should do. now for yours say character 2 he has 20 str and boss has 1000 helth thats 1/50 and 1/50 of 20 is very small if i could do damagage it would only do 0.02 damage thats not even with defense so it would be like 0.00 dmg
                        Last edited by DBtheProdigy; 07-23-2006, 11:54 AM.
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