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    Help : Apply together

    Hi,
    I'm new here.
    First i would like to say hello for every one.



    I need help.
    I want to make my character moves while the screen msg rolls.

    I put this on my script:

    apply together
    screen msg
    party movement


    but when i tested it,
    my character didnt move until the screen msg over.


    How to make my character moves while the screen msg rolls?

    Thx

    #2
    Re: Help : Apply together

    Make two scripts; in one, have the message and have the movement(s) in the other. After the "Apply Together," call each of the scripts. That should work.
    .

    Comment


      #3
      Re: Help : Apply together

      do you mean make 3 scripts?

      script 1 is the msg
      script 2 is movements
      and script 3 is the script that have the apply together command

      so i have to put this on script 3 :

      apply together
      call script 1
      call script 2

      Is that right?



      how about make some event characters move in the same time?

      Comment


        #4
        Re: Help : Apply together

        Yes.

        That is also how to make many things move at once.

        The scripts do not need to be attached to events and if a script is defining an event's movement, be sure to "change control" to the new event in the first line of the called script(s).

        Have you tried it yet?

        It should work fine.

        MOO!




        Comment


          #5
          Re: Help : Apply together

          wow it works.
          thanks a lot

          another question,

          err.. when i put the default warp command, there is a sound.
          how can i warp my party without the sound?

          Comment


            #6
            Re: Help : Apply together

            Look in the To Map/Facing script. Near the bottom it should say "Script Branch: Condition Flag(something) ON" or something like that. Find out what flag it is, and turn that flag on before warping when you don't want sound (then turn it off when you're done).
            .

            Comment


              #7
              Re: Help : Apply together

              Yup, but be sure to turn it off in the right place.

              A warp command ends a script.

              Nothing entered after it will be executed.

              Even with apply together.

              I like to edit the To Map / Facing script to turn the flag back off for me.

              That way I may need to turn the flag on a few more times... but I never forget to turn it off!

              I like changing the warp sound and adding visual effects:

              http://www.vidilife.com/video_play_4...wear_Quest.htm

              That's a video clip I posted at a video hosting site.

              It's from The Clean Underwear Quest and shows how I set the warp command.

              Among other things...

              Have fun.

              Peace.
              Last edited by Rodak; 07-01-2006, 11:26 AM.

              MOO!




              Comment


                #8
                Re: Help : Apply together

                I can't find the condition flag.

                All i've found are script branch conditions contains variables.
                And the next line after each script branch condition is party direction.

                Comment


                  #9
                  Re: Help : Apply together

                  Hmmmm...

                  Maybe not the To Map Facing script.

                  Try the Exit Map script!

                  I forget what it's called.

                  I'll try to dig out the PS2 and game over the holidaze.

                  I want to enter the contest!

                  If I get it running I'll post detailed instructions for you.

                  Otherwise... Just keep looking.

                  It's in there.

                  Good Luck!

                  Peace.

                  MOO!




                  Comment


                    #10
                    Re: Help : Apply together

                    Thx
                    I've found it.
                    You right, its in the Exit Map script.

                    But, i just delete the SFX commands in the script. Coz i dun understand what flag should i turn.
                    And when i tested it, my party can warp without the sound. Yay


                    But if you dont mind, can you please explain me about those commands in the Exit Map Script?
                    I can't understand most of those commands

                    Comment


                      #11
                      Re: Help : Apply together

                      Explaining time!

                      000- Script Branch Condition: Flag (Sample Flag 58) On
                      ----Checks if Sample flag 58 is on (This is the falg you turn on to disable the sounds)
                      001- Screen Effect: Color= Black Trans=0% 30F
                      ----Tells the screen to fade to black in 30 frames
                      002- Script Control: Force Script End
                      ----Ends the script
                      003- Script: Condition End
                      ----End of what happens when Sampe flag 58 is on
                      004- * treatment of teleport with no sound effects
                      ----Just a note
                      005- Map: Remove
                      ----Makes the map dissapear if it is displayed
                      006- Script Branch Condition: Flag (Party Dead) Off
                      ----Is the party alive?
                      007- Screen Effect: Color=Black Trans=100% 0F
                      ----Make screen normal colored
                      008- Script Control: Apply Together
                      ----Do the following at the same time
                      009- Sound: SFX (Sweeping) Volume=90 Pitch=-2 Tempo=300
                      010- Sound: SFX (Sweeping) Volume=99 Pitch=-7 Tempo=300
                      ----Just some SFX
                      011- Screen Effect: Color=Black Trans=0% 30F
                      ----Fade to black
                      012- Other: Wait 17F
                      ----Wait a bit
                      013- Sound: SFX (Sweeping) Volume=90 Pitch=-2 Tempo=300
                      014- Sound: SFX (Sweeping) Volume=99 Pitch=-7 Tempo=300
                      ----More SFX
                      015- Other: Wait 13F
                      ----Wait more
                      016- Data: Game Info Load
                      ----Load info like party position and direction. Thios is used by the sample data in To Map/Facing to determine what direction the party should be facing.
                      017- Script: Condition End
                      ----End of what happens if the party is alive
                      018- Script Branch Condition: Flag (Party Dead) On
                      ----If they are dead...
                      019- Screen Effect: Color=Black Trans=0% 30F
                      ----Fade to black
                      020- Data: Flag: (Party Dead) Off
                      ----Make them not dead (Though the members will sttill have the "Dead" status.
                      021- Script: Condition End
                      ----End what is done if they are dead
                      022- * treatment of wipeout with no sound effects
                      ----Another note

                      If you need more detailed explanation of anything, just ask.
                      Last edited by DYRE; 07-03-2006, 08:56 AM.
                      .

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