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Be sure to fill it up with as much extra cool stuff as you can. I like to the same. (Too bad for my only game I only had enough memory for 1 big extra thing.)
"What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."
I had enough room for a few side quests, but had to remove an idea
I had for a potion that temporarily raises one stat but lowers another one. It took up about 3% of my total memory, and at the time, I had used about 85%, and was not even done with the MAIN stuff yet. So it went by the wayside. I was, however, able to keep my gambling minigame. But I know the feeling. I had a few characters left at the end, so I made one who gave you a special item if your alignment was high enough. I also had one quote a Butthole Surfers song.
I have a sword that's called H2SO4's Sword which is incredibly powerful but getting it requires traveling all over the world doing random stuff then when you get to the room where the sword is you see a magic tree that tells you how awesome you are for finding it. There's a few more easter eggs that require me to give you a riddle then you go into the game and go to a special NPC, tell him the answer, and then he gives you a key to a special room with treasure in it.
Easter eggs are fun, and I have one very special one planned for a later game. Totally something the player has to accidentally stumble across.
"What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."
My favorite side-quest I added was my beggar side-quest, at the beginning of the story a beggar asks you for money and depending on what you give him it'll change what happens later in the story. It's really a cool side-quest in my opinion.
I have two easter eggs in Series 1. One is a town that there is an invisible warp to in the middle of the desert that you just have to randomly find by walking over the warp point. The other is a literal "easter egg" using the egg graphic that depends on your alignment being at a certain point when you talk to a certain person. If I say anything more, it would cease to be an easter egg...
The only easter egg I have ever put into any of my games is ala FF7's Round Island. I put an invisible town in the corner of the map and I have a derelict who mutters nonsense (aka speaks backwards) tell you that its there in the middle of the game. Near the end when you get the airship you're free to go anywhere so if you remember to you can go to the town and find/buy the game's best equipment.
I played through it, though and found out that not only does it make the game ridiculously easy with the best equipment, if you went and did all the sidequests and eveything your current equipment ends up being just as good (except for only 1 attack) so its almost a waste. I would go and dummy everything up a bit but its like the first RM1 game I made and it had a flimsy pretext anyway...
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