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    Mode Editor and Event Codes

    My question, what's the difference? When you make a character editor and go to number 5 theres a "To the Mode Editor" button and below it a "Event Code" button, I know event codes are, and how you can use them to make characters talk and stuff but the Mode Editor appears to make characters talk as well. So what's the difference besides you can do a bunch more with the Event Code then with the mode editor.

    #2
    Re: Mode Editor and Event Codes

    As far as I can tell, the mode editor is mainly used for NPC's that don't really have any importance. There's no portrait, and they're only there to say a couple of useless things. In my game, I try to make every character make use of the event codes, rather than the mode editor. I want all my NPC's to have a "life" of their own, and not be written off as just being part of the background with no real reason to aproach them other than to hear them say "Oh, it's cloudy out today."


    ........


    "....yes....but not VERY cloudy out! BAHAHAHA! BAH HA HA HA HA!"
    (er...sorry....bit of a Thomas Jefferson joke there, for those in the know. :-P)
    Believe nothing...except for the possibility of everything.

    -Miyka'el

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      #3
      Re: Mode Editor and Event Codes

      That's what I was thinking, I like how in the Mode Editor you can make the characters move around when they talk, something you can't do (I think) with Event Codes

      Anyway thanks for your help ^^

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        #4
        Re: Mode Editor and Event Codes

        Yes, that is true. There are no "emotes" for portraits unfortunately. I would LOVE if there were different facial drawings for each character that would represent different emotions....like they do in Grandia for example.
        Believe nothing...except for the possibility of everything.

        -Miyka'el

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          #5
          Re: Mode Editor and Event Codes

          Mode Editor seems to have been implemented for regular NPC's. They are automatically set to be activated by Checking the NPC with your main character.
          If you have something in both the mode editor and the event codes, the game will run the event from the mode editor first and then the event code. (i think)
          but it useful to use both at once. For example, if you want your character to talk to three main NPC's before a certain event happens, you can set the mode editor to whatever those NPC's say, but in the event code, you can modify the variable value.

          the main difference, i'd say is that, the only event that can be adjusted with the mode editor is display messages for THAT NPC.

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            #6
            Re: Mode Editor and Event Codes

            Originally posted by H2SO4
            That's what I was thinking, I like how in the Mode Editor you can make the characters move around when they talk, something you can't do (I think) with Event Codes

            Anyway thanks for your help ^^
            you can. choose "Play Motion" or "Play Animation" from the event code list (in the Display category), Just before the character's message. Make sure it is set so that it DOESN'T wait until the animation finishes to go to the next event. in fact, i prefer this method.
            Last edited by theonejanitor; 06-25-2006, 02:09 AM.

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