I created Daniel's Quest I and Daniel's Quest II for RPG Maker 1. Not that anyone on here would know that though, since I never got a Dex Drive, so I never downloaded them on any website. Besides, since they were games I made for a friend of mine, they were full of inside jokes and quirky humor only friends can relate to.
Now, however, since getting RPG Maker 3 and a Action Replay Max drive, I have the chance to make a game that many people can enjoy since I have the chance to upload it on the Pavilion when I finish. I thought I'd just share a little about it to get some feedback. You can see by my avatar that I've been enjoying using Paint to make a copy of the world map.
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Well, it's for RPG Maker 3
It's called Daniel's Quest III
It starts at Daniel's house in the middle of the night. As Daniel dreams about his adventures of years gone by, he and his wife (and baby) are all awoken when there is a loud pounding on the door. Daniel goes to the door to find that its a messenger from King Donald (the King from Daniel's Quest II) sent to request Daniel's presence in the throneroom. In the dead of night, the messenger guides Daniel to King Donald's court. King Donald tells Daniel that the Stone of Destiny has been stolen. He goes on to say that other things have gone awry as well and that Daniel had better check with the Reverend of Nevernear to find out more. After receiving some basic supplies and money, Daniel is sent back to Nevernear, where the adventure begins.
In Nevernear, Daniel learns about the Stone of Destiny and its significance. He also learns from the Reverend that some creature has ripped several pages out of the Holy Book of Eternity. Daniel's mission is clear, return the pages to the book of Eternity and find the the Stone of Destiny. Pretty cut and dry, right. There is a slight problem, Daniels wife, Christy, doesn't want him gallavanting around Nevernear to solve the problems for the King. She wants him home with her, his wife of just one year, and their new baby, Victoria. After Daniel promises her that he will always remember his vows to her and come by to visit her often, she reluctantly agrees to let him go....
Will Daniel be able to recover the stone of Destiny?
Will he have to choose between his family and his world of Nevernear?
Will the vows he made at his wedding hold true to the end?
Why has the volcano begun to smoke?
What's with the erasers in the schoolhouse?
Who is Samuel the Sage?
And those Oldenpots. What might be hidden inside?
All these questions and more will be answered when you play as Daniel Haney in Daniel's Quest III.
FEATURING:
Optional side quests
Well-organized field arrangement - in case you're tired of just running and running and running to get from here to there
Secret bonuses
Selectively placed battles
Help available (just send me a p.m.)
Correct spelling
A special feature you'll have to see when you play
and more, still in the works
I'm not going to be done with it for a while, but I've got more time in these next few weeks to work on it, so I'm going to try and make some good headway.
This isn't an epic, but I want it to be an enjoyable, balanced game. There are parts that are cliche, which is fine with me. There are parts that are serious. There are parts that are total nonsense. I'm having a great time making it. I hope to have it finished by contest time.
Progress so far.
86.3% memory capacity
9 fields (3 main areas really - One area (Nevernear) is six duplicate fields with a variety of events in different sections - The second area is two duplicate fields with different events in different areas- The last area is its own little world)
10 dungeons (several of which connect the duplicate fields to each other)
13 towns (2 main towns really - Others have been shrunk quite a bit to minimize unnecessary walking)
62 people
24 Storytellers (so far)
22 monster parties (these need a lot more tweaking)
70 items
Anything you'd like to say is welcome.
Now, however, since getting RPG Maker 3 and a Action Replay Max drive, I have the chance to make a game that many people can enjoy since I have the chance to upload it on the Pavilion when I finish. I thought I'd just share a little about it to get some feedback. You can see by my avatar that I've been enjoying using Paint to make a copy of the world map.
----------------------------------------------------------------
Well, it's for RPG Maker 3
It's called Daniel's Quest III
It starts at Daniel's house in the middle of the night. As Daniel dreams about his adventures of years gone by, he and his wife (and baby) are all awoken when there is a loud pounding on the door. Daniel goes to the door to find that its a messenger from King Donald (the King from Daniel's Quest II) sent to request Daniel's presence in the throneroom. In the dead of night, the messenger guides Daniel to King Donald's court. King Donald tells Daniel that the Stone of Destiny has been stolen. He goes on to say that other things have gone awry as well and that Daniel had better check with the Reverend of Nevernear to find out more. After receiving some basic supplies and money, Daniel is sent back to Nevernear, where the adventure begins.
In Nevernear, Daniel learns about the Stone of Destiny and its significance. He also learns from the Reverend that some creature has ripped several pages out of the Holy Book of Eternity. Daniel's mission is clear, return the pages to the book of Eternity and find the the Stone of Destiny. Pretty cut and dry, right. There is a slight problem, Daniels wife, Christy, doesn't want him gallavanting around Nevernear to solve the problems for the King. She wants him home with her, his wife of just one year, and their new baby, Victoria. After Daniel promises her that he will always remember his vows to her and come by to visit her often, she reluctantly agrees to let him go....
Will Daniel be able to recover the stone of Destiny?
Will he have to choose between his family and his world of Nevernear?
Will the vows he made at his wedding hold true to the end?
Why has the volcano begun to smoke?
What's with the erasers in the schoolhouse?
Who is Samuel the Sage?
And those Oldenpots. What might be hidden inside?
All these questions and more will be answered when you play as Daniel Haney in Daniel's Quest III.
FEATURING:
Optional side quests
Well-organized field arrangement - in case you're tired of just running and running and running to get from here to there
Secret bonuses
Selectively placed battles
Help available (just send me a p.m.)
Correct spelling
A special feature you'll have to see when you play
and more, still in the works
I'm not going to be done with it for a while, but I've got more time in these next few weeks to work on it, so I'm going to try and make some good headway.
This isn't an epic, but I want it to be an enjoyable, balanced game. There are parts that are cliche, which is fine with me. There are parts that are serious. There are parts that are total nonsense. I'm having a great time making it. I hope to have it finished by contest time.
Progress so far.
86.3% memory capacity
9 fields (3 main areas really - One area (Nevernear) is six duplicate fields with a variety of events in different sections - The second area is two duplicate fields with different events in different areas- The last area is its own little world)
10 dungeons (several of which connect the duplicate fields to each other)
13 towns (2 main towns really - Others have been shrunk quite a bit to minimize unnecessary walking)
62 people
24 Storytellers (so far)
22 monster parties (these need a lot more tweaking)
70 items
Anything you'd like to say is welcome.



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