View Full Version : The fate of Sin.
Jamos' Old Account
06-21-2006, 08:12 PM
Things aren't looking to good for this game. Mainly, the ACBS.... I thought I would figure out by now how to fix the problem. The main character won't ****ing die! He can blast the hell out of the spooks, but what is the point, if they can't even hurt him? I may have to start all over again.
hitogoroshi
06-21-2006, 09:45 PM
That sucks.
Ninja X is the same: although for us, we simply haven't programmed enemy damage yet. :lol
But yeah, hope that gets fixed. Not being damaged lowers horror value.
HolyPhoenix
06-21-2006, 09:47 PM
Good luck, this is one of the games I am following.
Jamos' Old Account
06-23-2006, 01:30 AM
I'm going to do all I can to fix it, may take a while. I may have to use one of my earlier ideas, the Sanity Meter. With it the longer you are in an area with a monster/ghost, the higher it gets the more health is drained. This could work in theory, but I'm not to sure how well it would work when completed. It could also make things kind of tricky during boss battles. The first boss called the Tormented has an instant death move by just touching him. Added with the whole life draining thing that could be a really hard fight.
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