Fishing Tutorial Without any and Damn Scripts!!
Scripts are all good and dandy but if you’re a beginner they can get very confusing and only seem to slow down the learning process.
All of the icons you need are right here.
I take no credit for creating any of them!!
How to make a fishing simulation.
Without messing with those pesky scripts.
This is great for beginners.
The first thing you need to do is make an item for one of each of the items you see above.
When that is finished you can get to coding:
Start a new event and call it fishing
It can be repeated different times with different fish
Page 1:
The code is as follows:
<>Conditional Branch: [Fishing Rod] possessed
<>Variable: [001: Intelligence] = [Hero Name] intelligence
<>Conditional Branch: Variable [oo1: Intelligence] = = 60
<>Variable: [002: Fishing] = Random (0..20)
<>Conditional Branch: Variable [002: Fishing] = = 20
<>Wait 60 frames
<>Play SE: ‘022-Dive02’, 75, 100
<>Message: You caught a fish!
<>Change Items: [*your fish here*] +1
<>
Else Handler
<>Wait: 60 frames
<>Play SE: ‘022-Dive02’, 75, 100
<>Message: It got away.
<>Local Switch:[?] = ON
<>
: End
<>
Else Handler
<>Message: I don’t know how to catch fish yet.
<>
: End
<>
Else Handler
<>Message: There sure are a lot of fish in here, maybe I should try to catch some?
<>
: End
You can have as many different fish as you like
On as many pages as you like:
All you have to do is repeat the procedure I just showed you on another page but make sure the prediction box is set to the switch you had operated in the first page.
After the second page you need to put a Local Switch operation that turns the local switch of the previous page off,
If you do this correctly everything should work fine and dandy (: D)
If it doesn’t then you are a tard who doesn’t know how to follow instructions.
Scripts are all good and dandy but if you’re a beginner they can get very confusing and only seem to slow down the learning process.
All of the icons you need are right here.
I take no credit for creating any of them!!
How to make a fishing simulation.
Without messing with those pesky scripts.
This is great for beginners.
The first thing you need to do is make an item for one of each of the items you see above.
When that is finished you can get to coding:
Start a new event and call it fishing
It can be repeated different times with different fish
Page 1:
The code is as follows:
<>Conditional Branch: [Fishing Rod] possessed
<>Variable: [001: Intelligence] = [Hero Name] intelligence
<>Conditional Branch: Variable [oo1: Intelligence] = = 60
<>Variable: [002: Fishing] = Random (0..20)
<>Conditional Branch: Variable [002: Fishing] = = 20
<>Wait 60 frames
<>Play SE: ‘022-Dive02’, 75, 100
<>Message: You caught a fish!
<>Change Items: [*your fish here*] +1
<>
Else Handler
<>Wait: 60 frames
<>Play SE: ‘022-Dive02’, 75, 100
<>Message: It got away.
<>Local Switch:[?] = ON
<>
: End
<>
Else Handler
<>Message: I don’t know how to catch fish yet.
<>
: End
<>
Else Handler
<>Message: There sure are a lot of fish in here, maybe I should try to catch some?
<>
: End
You can have as many different fish as you like
On as many pages as you like:
All you have to do is repeat the procedure I just showed you on another page but make sure the prediction box is set to the switch you had operated in the first page.
After the second page you need to put a Local Switch operation that turns the local switch of the previous page off,
If you do this correctly everything should work fine and dandy (: D)
If it doesn’t then you are a tard who doesn’t know how to follow instructions.
