One of the hidden limitations that I have found in designing towns, lands, ect is that of the amount of CPU usage. If you cram to many different objects in a line of sight (thus bringing the CPU meter to a red 100% level), your character will move very sluggishly. The question is, what things actually effect the CPU level? I think I've found a few things which effect it.
Too many different types of graphics-trees, buildings, terrain, and the like in your characters line of sight.
Too many objects on your board, especially big buildings.
I find that putting more of your structures into corners and leaving the center more open helps elevate this problem because their less "mass" in the characters line of sight.
Too many different types of graphics-trees, buildings, terrain, and the like in your characters line of sight.
Too many objects on your board, especially big buildings.
I find that putting more of your structures into corners and leaving the center more open helps elevate this problem because their less "mass" in the characters line of sight.


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