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Keeping an eye on the CPU

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    Keeping an eye on the CPU

    One of the hidden limitations that I have found in designing towns, lands, ect is that of the amount of CPU usage. If you cram to many different objects in a line of sight (thus bringing the CPU meter to a red 100% level), your character will move very sluggishly. The question is, what things actually effect the CPU level? I think I've found a few things which effect it.

    Too many different types of graphics-trees, buildings, terrain, and the like in your characters line of sight.

    Too many objects on your board, especially big buildings.

    I find that putting more of your structures into corners and leaving the center more open helps elevate this problem because their less "mass" in the characters line of sight.

    #2
    Re: Keeping an eye on the CPU

    I found that it's basically how many skins/objects/events you have crammed into a character's general area, not line of site. Running down a hallway in a dungeon should not have it run sluggishly, because all you have to process is a few walls here and there. I had a section where I had a few crumbling walls, and a set of rooms behind them, and ended up having my CPU run sluggishly when I wasn't even NEAR any of them, or even LOOKING at them. I'd just space your stuff farther apart, or just use less things. I made a whole city using every area possible and making it look like it was inhabited, and ended up nearly sending my poor CPU to the ICU.

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      #3
      Re: Keeping an eye on the CPU

      Well there has to be some reason that the sluggishness comes on and off. I mean, a crammed town isn't sluggish all the time, just when you're looking in certain directions.

      I made a dungeon maze taking up the entire dungeon screen; I added two events and I think six treasure chests, and the majority of it ran at half-speed or less.
      "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

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