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Help with Boss battles in RPG Maker III

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    Help with Boss battles in RPG Maker III

    is there a way to set up boss battles in rpg maker 3?

    for example:
    you're doing a quest for the the orb of echos and you have to go through a dungeon to get it. You get to the last lvl of the dungeon but you have to fight grazzix, the boss of the dungeon to get the orb.

    So is there a way to set up a boss battle so that you can put a boss in a particular space that you have to fight before you get ahold of the quest item?

    Thank you for your help

    i hope this example helps

    #2
    Re: Help with Boss battles in RPG Maker III

    Sure, just set up a touch event with two modes, one with a code to start either a regular battle (with monsters only), or a character battle (with characters only), and a command to add one to the event's mode. Don't put anything in the second mode. If you want the player to see the boss' character model, place the boss behind an invisible touch event and be sure to turn off the character's display and set it up with a second mode that doesn't display the character, then add an add mode command for the character as well. Touch events can affect an entire dungeon square, but no more, so you should place the event in a corridor only one sqare wide.

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      #3
      Re: Help with Boss battles in RPG Maker III

      thanks for the help but are you talking about the rpg maker 3 for the psp2 ?
      because all this talk about modes and codes is really confuseing me

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        #4
        Re: Help with Boss battles in RPG Maker III

        Tell, what you'll want to do is set up a val control branch using a variable. We'll say Shared Variable 1, but change it to a variable you haven't used yet. Next, place your boss on his own in a monster party.
        Then, you would just set up this code:

        Val. Control Branch (Shared Variable 1)
        2 Options: Variable = 0 and Variable = 1
        Option 1:
        (This is where you put all text that comes before the battle.)
        Control - Event Battle- (Bosses Party)
        (Then, place all events that come after the battle.)
        Shared Variable 1 = 1
        Option 2:
        (Leave this blank.)

        Now, that code is assuming that this is an invisable event: theres a bit more when a graphic is involved.
        Last edited by hitogoroshi; 06-14-2006, 08:03 PM.

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          #5
          Re: Help with Boss battles in RPG Maker III

          Hello, Tellah.
          Welcome to the Pavilion. We hope you like it here. You will find many people that make a real effort to be helpful. One cool thing you can try is going to the top of this screen and clicking on "search". Then select "advanced search." Under Search by Key Word, type "boss battles." Under "Search Results by" select "Last Posting Date" and "In Ascending Order." Under Search in Forums, select RPG Maker 3. Then click on the "search now" button at the bottom of the screen. Maybe some of those older posts related to this topic can be beneficial.

          Also, check Hitogoroshi's thread titled "Answers to Basic Questions."

          And check your Private Messages too.

          Have a great night.
          Pagerron
          " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

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            #6
            Re: Help with Boss battles in RPG Maker III

            thanks for the help but are you talking about the rpg maker 3 for the psp2 ? because all this talk about modes and codes is really confuseing me
            Yeah, I was talking about RPGM3 for PS2. By "codes" I meant the event codes that you see in the code editor for events and characters. Modes are sets of codes that are activated either when the PC interacts with an event in some way, the mode an event is set to determines which set of codes are used. You'll find out pretty quick that there's quite a few ways to handle your problem.

            I usually favor changing the event's mode to conserve variables, or to dodge variable use altogether (It gets pretty confusing if you use a lot, considering you can't rename them).

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              #7
              Re: Help with Boss battles in RPG Maker III

              But you have a ton of variables, so there's no use in conserving 'em.
              .

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                #8
                Re: Help with Boss battles in RPG Maker III

                Many people don't realize that you can use people and place variables for any purpose. So they think they have only the numbered variables in the "main" bit.

                I think...

                MOO!




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                  #9
                  Re: Help with Boss battles in RPG Maker III

                  I knew that you could use them for anything...
                  .

                  Comment


                    #10
                    Re: Help with Boss battles in RPG Maker III

                    i wanted to thank everyone for there input. regretfully i am still confused (slow learner here) is there a step by step process i could read on how to set up a event for a boss battle???

                    sorry if i'm being a pain
                    Last edited by Tellah; 06-17-2006, 06:02 PM.

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                      #11
                      Re: Help with Boss battles in RPG Maker III

                      What is it that you want to happen?
                      For example, are you trying to create something like this...
                      1. You approach a man.
                      2. He says something to you.
                      3. You say something to him.
                      4. He says something to you.
                      5. Sound effects.
                      6. Music changes.
                      7. He changes into a monster (Grazzix)
                      8. Boss battle.
                      9. You fight.
                      10. You win.
                      11. The orb is yours. ?

                      What exactly do you want to happen in the event? What have you tried already? Maybe if you can be specific, we can help you through some of the places where you're having difficulties. It's basically just a matter of delving into it and trying things out to see what works and what you like.
                      Last edited by Pagerron; 06-17-2006, 07:31 PM.
                      " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

                      Comment


                        #12
                        Re: Help with Boss battles in RPG Maker III

                        yes that's what i want, but not sure how to set things up after i've clicked on standard events. I was looking for a step by step walkthrough of how to set the rest up. I've already got a boss set up and I turned him into a monster party by himself. I know where i want to put my boss (in my dungeon), but I am not sure how to set him where I want him. After i have clicked on standard events and the basic events editor comes up.
                        Last edited by Tellah; 06-18-2006, 01:15 AM.

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                          #13
                          Re: Help with Boss battles in RPG Maker III

                          I just checked in here quickly a couple of minutes ago and read through your post. Okay, I can tell you that you can't place monster graphics in a dungeon. You can only place character graphics or event graphics, so, for example, you can place a character (a man, woman, or animal that you created in the character editor) for example, and have him "change" into a monster using a storyteller or something, but you can't place the 3d graphics of a monster in a dungeon. You could also set it up as an invisible event, and just have the battle begin upon touching that invisible event. I have to check out for right now, but I'll be on later this afternoon, and if no one else has replied to your message above (which I doubt because people on here like to reply), I'll write some more then.
                          ----------------------------------------------------------
                          edit:
                          (okay, I see that no one else has commented yet, so....)
                          I've highlighted related manual pages that can be of extra help too.

                          here are some suggestions.
                          1-Create a treasure item called "orb"

                          2- Create a character (whom you are going to have later change into Grazzix) in the character editor.

                          3- Create a story in the storyteller explaining (and showing, if possible) the transition from that character into Grazzix. [check pages 34-37 of the manual]

                          4- Go to the dungeon you created and place that character where you want him/her/it.

                          4- Edit the character. Go to the NPC and Event Code by pressing R1 four times.
                          In the event code, now you need to script things in the order you want them to happen.
                          There are many ways that you can do this.
                          Here are some basics. [see pages 42-47 of the manual]

                          For dialogues, select "display," then "message display" then type your message.

                          For sound effects, select "effects" select "play sound effect"

                          To insert a storyteller, select "control" then select "storytellers" and pick the storyteller you are going to display.

                          To have a battle with the Grazzix, the monster you created, go to "control" then select "battles" and set up the battle environment.

                          To add the Orb to your treasure stash, select "party control" then select "obtain treasures" then select the orb that you created.

                          To turn off the display of the character that you created, select "display" then select "display off" and choose the character you placed in the dungeon.

                          Now there are many other things that you can program, but these give you an idea of some of the basics, related to the scenario I explained a couple of messages ago, but there are many other ways of going about this.

                          Try it out and see how it goes.
                          Last edited by Pagerron; 06-18-2006, 02:27 PM.
                          " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

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                            #14
                            Re: Help with Boss battles in RPG Maker III

                            thanks i will

                            Comment


                              #15
                              Re: Help with Boss battles in RPG Maker III

                              Dude that looks really good,im new and have been wondering alot about boss fights and u just hit it out the park thnxs.

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