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Something weird with Event transitions

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    Something weird with Event transitions

    I have an auto event (which is has the condition variable 01=1) in a room which transitions to mode 1 of of a Character event (which then turns off the variable), and then has 'play motion' event for that character.
    the problem is, when i playtest, sometimes that "play motion" event automatically plays, and sometimes it doesn't. (I want it to)

    my theory is that, there is time after the event transtion for me to move my main character, and if I do move the character, the "play motion" won't play automatically (note: if I go and interract with the character, then the motion will occur, but i want it to happen automatically before I even move my character.)

    if this is the case, how can I get rid of that time it allows me to move my character before the motion.

    if this isn't the case, what is.

    or do you have a completely better way to achieve this.

    #2
    Re: Something weird with Event transitions

    You could adjust the story a bit to have that NPC action programmed in the event code of another NPC.
    You talk to Jenny, and then the Peter moves.
    I'm surprised that that character moves sometimes without you approaching him/her/it. The NPC can't be set up as auto events, so, yeah, that's strange.
    " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

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      #3
      Re: Something weird with Event transitions

      nevermind, it was a simple mistake on my part. i have a quick question though.
      Is there a way to "Display Off" your main character? Doesn't seem to work.

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        #4
        Re: Something weird with Event transitions

        Nope.
        "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

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          #5
          Re: Something weird with Event transitions

          Actually, I think there may be a way. In an event, you can go into party control and change the active party members. There should be a way to switch control of the party to another character in the party, thus rendering the main character unseen. I'll have to take a closer look at it to find out for sure, but give it a shot. I might have to do something similar somewhere in my story.
          Believe nothing...except for the possibility of everything.

          -Miyka'el

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            #6
            Re: Something weird with Event transitions

            But then you would just see a different person.
            .

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              #7
              Re: Something weird with Event transitions

              Maybe I missunderstood...isn't that what you were trying to do? Obviously you'd have to move around as "somebody"....
              Believe nothing...except for the possibility of everything.

              -Miyka'el

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                #8
                Re: Something weird with Event transitions

                Nope, completely making the character invisible. When you talk to people, your character is generally obstructing the view when you want to see those people move around. Plus, you're not able to make your character move around, so some people hope that one could make the party invisible and have a party-lookalike sitting around doing the actions, or have them invisible in a cutscene where the party isn't supposed to be there.

                But since you can't make the party invisible, that just won't happen. Not unless you make your party a chicken or something small for the cutscene.
                "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

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                  #9
                  Re: Something weird with Event transitions

                  Ah, I see what you're saying. I never really thought about using the 3D models for cut scenes. Whenever I wanted to show something that the party shouldn't be involved in, I would just switch to story-teller mode during that event. It's a bit limiting in that there's no real way to show character "movement" in the 2-D portraits. But with enough detail in character dialogue and background elements, you can construct just about anything for the player's mind to grasp.

                  As for the main character's actions during in-game conversations, I just try to use a variety of "emotes" within that character's dialogue. "What? What was that?!" *looks around* I try to base everything on the character portraits anyway, since the 3-D models in my oppinion generally suck. To me the only purpose they serve is to get the player through the story...and the story is the most important part.
                  Believe nothing...except for the possibility of everything.

                  -Miyka'el

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                    #10
                    Re: Something weird with Event transitions

                    Originally posted by Draygone
                    Nope, completely making the character invisible. When you talk to people, your character is generally obstructing the view when you want to see those people move around. Plus, you're not able to make your character move around, so some people hope that one could make the party invisible and have a party-lookalike sitting around doing the actions, or have them invisible in a cutscene where the party isn't supposed to be there.

                    But since you can't make the party invisible, that just won't happen. Not unless you make your party a chicken or something small for the cutscene.
                    ^^what he said
                    i originally had a scene where a character was walking up the stairs in a house, and triggered an event which moved the location up the stairs near the bed, where two other people were. i wanted this to be a cutscene with the main character supposedly still on the stairs (the location would move back after the cut scene), so her being visible in front of the two people was not what i wanted


                    maybe i should do the chicken thing lol

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                      #11
                      Re: Something weird with Event transitions

                      Well, in your house, you could set it up like this.

                      Have that event on the staircase move you upstairs so that your back is against the wall, facing the two people. The camera will be forced to move over your head, and your character will not be visible. Then have the conversation take place between the two people and move the location back to the stairs.
                      Last edited by Pagerron; 06-25-2006, 07:48 AM.
                      " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

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                        #12
                        Re: Something weird with Event transitions

                        yes thats sort of what i was originally going to do. but i noticed that the player can still use the R3 knob to move the camera, revealing the character (this will probably also spoil the chicken idea), and i donn wanna have to tell the people playing my game, "DONT USE R3 AT THIS PART LOLZ"

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                          #13
                          Re: Something weird with Event transitions

                          Originally posted by theonejanitor
                          "DONT USE R3 AT THIS PART LOLZ"
                          I think I'm going to put that, exactly, in my game.
                          .

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                            #14
                            Re: Something weird with Event transitions

                            Originally posted by DYRE
                            I think I'm going to put that, exactly, in my game.
                            hahaha

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