This topic will explain in detail my game that I'm making for RPG Maker 2.
The name of the game is Letaile and that is also the name of the planet.
The World
Letaile is a slightly medievil type of setting that contains magic and many exotic things that you wouldn't see in our world. The planet consists of (so far) 4 "continents" which are; Central Letaile, which consists of mostly small islands and larger islands that make up a "psuedo-continent", Pelnaire contains a large desert and the most ports and is the location of the largest trading federation, Azleroth is a frozen landmass that would be the northern ice cap of Letaile, the Titan Lands are a collection of varied climates resulting in one extremely large continent. Scientifically the Titan Lands is the newest continent because it has experienced the least erosion. In lore, it is the oldest continent
The Favored Races
The favored races are a group of races that have scarred Letaile with civilization, technology, and war. They are the most intelligent out of the beings on Letaile.
Elves are common throughout Letaile and can widely vary in appearance and mental capacities. Some elves can almost not even be identified as elves when compared to other elves, and some elves show such a visual difference that they are considered a different race. They can be skilled in magic, melee, or marksmanship, they show no particular alleigance to any type of combat.
Most dwarves represent the physical extremities of the favored races. Some are very short and some tower over most trolls. These broad-shouldered creatures reside on the East shore of the Titan Lands and are seldom seen elsewhere because they are self contained under the mountains of other continents.
Devili (Humans) show the least connection to religion and culture. They are technological powerhouses and excell at mercantile and other ways of gaining financial advantage. They are most proficient with stealth and bows and crossbows and other ranged weapons due to their frail physique and lack of magical skill (as compared with other races). Some Devili, however, have been known to become great sorcerers and swordsmen despite their racial disadvantage. Devili are found mostly in Central Letaile. Diplomats and trade agents are frequently seen in Pelnaire though. Some are known to have small horns near their temples.
Wolvis are a beastly race. They live in the Western plains of Central Letaile and the majority of their population is divied up between warring tribes and clans. Some Wolvis can be fully evolved resulting in little differences between most of the other favored races, but others can be of low evolutionary variety and these ones tend to run on all fours and retain more of the primal instincts of their canine-like ancestors. No matter what form of Wolvis, they all retain carnivorous instincts that lets them excel at melee combat despite the low intelligence average and their lack of size advantage. They are known to have rather sharp teeth and claws that rival the efficiency of small daggers.
Giants hold the least population out of all the favored races. Despite their immense size advantage, they have surrendered to the mountains and live in mostly camps of small huts made of forest refuse. They are the least evolved in the intelligence department and due to their lack of adaptation skilld they have become herbivores and are a very submissive race. Some appear to have a lot of fur and some appear to be overgrown dwarves. The ones with the heaviest fur live in the mountains of Azleroth and enjoy a peaceful environment that most races cannot live in. They live off of the unique plants that grow in the frozen tundra of the Azlerian mountain ranges. Other giants live in the Titan Lands where these giants are less hairy than their cold climated counter-parts. The giants that reside in Central Letaile live off agriculture traded to them from the native Devili. The race of giants is near extinction and more and more are moving to Azleroth. The lack of contact with other races is helping them thrive because they are very succeptible to foreign disease.
The Plot Thickens...
The underlying plot of my game is based around a group of "anarchists" called The Black Sabers. The Black Sabers are mainly made up of Devili and are responsible for orchestrating the decline of every major civilization in Central Letaile for over 8 decades. The current threat is an empire named Tainair. Tainair has been thriving near the SW coast of the Central Letaile sub-continent Teernyue. The Black Sabers view them as evil because everytime a major civilization is established, taxes skyrocket and trade is controlled by a monarchy, which gives Tainair too much power over Central Letaile and most of Pelnaire.
In the game you take on the role of several different characters over the span of about 50-60 years as you attempt to find out who the bad guys are.
The name of the game is Letaile and that is also the name of the planet.
The World
Letaile is a slightly medievil type of setting that contains magic and many exotic things that you wouldn't see in our world. The planet consists of (so far) 4 "continents" which are; Central Letaile, which consists of mostly small islands and larger islands that make up a "psuedo-continent", Pelnaire contains a large desert and the most ports and is the location of the largest trading federation, Azleroth is a frozen landmass that would be the northern ice cap of Letaile, the Titan Lands are a collection of varied climates resulting in one extremely large continent. Scientifically the Titan Lands is the newest continent because it has experienced the least erosion. In lore, it is the oldest continent
The Favored Races
The favored races are a group of races that have scarred Letaile with civilization, technology, and war. They are the most intelligent out of the beings on Letaile.
Elves are common throughout Letaile and can widely vary in appearance and mental capacities. Some elves can almost not even be identified as elves when compared to other elves, and some elves show such a visual difference that they are considered a different race. They can be skilled in magic, melee, or marksmanship, they show no particular alleigance to any type of combat.
Most dwarves represent the physical extremities of the favored races. Some are very short and some tower over most trolls. These broad-shouldered creatures reside on the East shore of the Titan Lands and are seldom seen elsewhere because they are self contained under the mountains of other continents.
Devili (Humans) show the least connection to religion and culture. They are technological powerhouses and excell at mercantile and other ways of gaining financial advantage. They are most proficient with stealth and bows and crossbows and other ranged weapons due to their frail physique and lack of magical skill (as compared with other races). Some Devili, however, have been known to become great sorcerers and swordsmen despite their racial disadvantage. Devili are found mostly in Central Letaile. Diplomats and trade agents are frequently seen in Pelnaire though. Some are known to have small horns near their temples.
Wolvis are a beastly race. They live in the Western plains of Central Letaile and the majority of their population is divied up between warring tribes and clans. Some Wolvis can be fully evolved resulting in little differences between most of the other favored races, but others can be of low evolutionary variety and these ones tend to run on all fours and retain more of the primal instincts of their canine-like ancestors. No matter what form of Wolvis, they all retain carnivorous instincts that lets them excel at melee combat despite the low intelligence average and their lack of size advantage. They are known to have rather sharp teeth and claws that rival the efficiency of small daggers.
Giants hold the least population out of all the favored races. Despite their immense size advantage, they have surrendered to the mountains and live in mostly camps of small huts made of forest refuse. They are the least evolved in the intelligence department and due to their lack of adaptation skilld they have become herbivores and are a very submissive race. Some appear to have a lot of fur and some appear to be overgrown dwarves. The ones with the heaviest fur live in the mountains of Azleroth and enjoy a peaceful environment that most races cannot live in. They live off of the unique plants that grow in the frozen tundra of the Azlerian mountain ranges. Other giants live in the Titan Lands where these giants are less hairy than their cold climated counter-parts. The giants that reside in Central Letaile live off agriculture traded to them from the native Devili. The race of giants is near extinction and more and more are moving to Azleroth. The lack of contact with other races is helping them thrive because they are very succeptible to foreign disease.
The Plot Thickens...
The underlying plot of my game is based around a group of "anarchists" called The Black Sabers. The Black Sabers are mainly made up of Devili and are responsible for orchestrating the decline of every major civilization in Central Letaile for over 8 decades. The current threat is an empire named Tainair. Tainair has been thriving near the SW coast of the Central Letaile sub-continent Teernyue. The Black Sabers view them as evil because everytime a major civilization is established, taxes skyrocket and trade is controlled by a monarchy, which gives Tainair too much power over Central Letaile and most of Pelnaire.
In the game you take on the role of several different characters over the span of about 50-60 years as you attempt to find out who the bad guys are.
