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Anormia: Paradise Rising

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    Anormia: Paradise Rising

    Yes, this topic is legal. This game is being made for RPG Maker 2003, but I have a legal copy of it, and I myself have nothing to do with the RM2k3 community. I'm an old regular from the old boards. I started using 2k3 legit prior to an american release of XP... which I regret.
    Anyway, on to this topic...

    I'd imagine some of you remember Anormia. In its first incarnation, it was intended as an RPGM1 game. Based on storyline leaks, it was called "the xenogears of rpgm", and won a "most anticipated game award" over at the game faqs forums. Not that this really means a lot anymore.

    However, I was too lazy/immature/ADHD/pick one to script a game this dialogue intensive for RPGM1. Thus, the Anormia Project failed.

    It is now being restarted, and has been in development for the last 5 months or so. There is a small production team working on this. I know that by saying that, I probably remind some of Final Ocean: Blue, but... i'm being serious. We have myself doing most of the work, three playtesters, two concept artists, and several tile and enemy artists. We also have a script proofreader, and there's a good chance I may end up doing the soundtrack for this (musician, myself.)

    We fully intend to finish Anormia this time. This team has some pretty lofty aspirations - this RM2k3 version is meant as a demo itself. A few years from now, once we have the playable version out for 2k3, we intend to make a full 3d version of it for the next gen consoles, and attempt to get it published. The fact that several CS majors and programmers are part of the current team will undoubtably help us in this regard.

    So, about the game? A lot of you may remember, but a lot of it has changed. So please bear with.

    A comprehensive storyline summary wouldn't do this justice, so I think I will touch on basic ideas and themes:

    Anormia takes place in a near-future alternate-earth style environment.
    The backdrop of the story is a massive civil war happening between the United Federation (the world government) and a few of its member states, such as Floria, a slightly more traditional provence to the southeast.
    Despite the presence of this civil war, most of the game does not deal with the war directly, rather, it focuses on a more subversive and behind the scenes plotline.
    There is no one "main villain" in this game. Yes, there is a final boss, but to place him as the main villain would be.. a weak arguement. There are about 4 strains of villainy present, all working alone. This is a game focused on character development and interaction, and although it does involve some traditional rpg cliches, it seeks to avoid the majority of them.
    Anormia is a story of time, history, and redemption. It borrows heavily from Hindu myth and a particular strand of pagan/christian fusion that existed several hundred years ago in what is now known as germany. It fuses these symbols, and allows them to breathe beneath the surface of an otherwise normal and futuristic rpg story. The story of anormia has many, many layers, and tons of symbolism. And no - this isn't rehashed Xenogears or Evangelion religious symbolism. This is well researched, new, and innovative symbolism. Most of the symbolism deals with the hindu notion of time as a series of cycles, and the iron age, or Kali Yuga.

    I know I haven't said a lot about the actual plot.. but its really hard to describe because there are so many twists. I'll try to get a summary written at some point, and post it here, together with some small character bios.

    I do hope I have interested some of you in this.
    man your own jackhammer
    man your battle stations
    we'll have you dead pretty soon...

    #2
    Re: Anormia: Paradise Rising

    Woo! Let's here it for motivation!
    "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

    Comment


      #3
      Re: Anormia: Paradise Rising

      I could probably actually get a game made if I had other people to work with. At the very least they could nag me to work on it when I'm slacking off.

      Anormia sounds great. Not too many games (RPGM or otherwise) that have this much real thought behind the story.
      I want that Mulan McNugget sauce, Morty!

      Comment


        #4
        Re: Anormia: Paradise Rising

        I just dont know what to post about the story. I mean...
        try summing up ff6 in a spoiler free paragraph that would make people wanna play it. Other than "kefka is a dick", it just doens't work too well.
        Its one of those situations.
        man your own jackhammer
        man your battle stations
        we'll have you dead pretty soon...

        Comment


          #5
          Re: Anormia: Paradise Rising

          try summing up ff6 in a spoiler free paragraph that would make people wanna play it.
          Anybody wanna try this?
          "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

          Comment


            #6
            Re: Anormia: Paradise Rising

            "Kefka is a dick. All plot twists are spawned from kefka being a dick. Play this game."
            man your own jackhammer
            man your battle stations
            we'll have you dead pretty soon...

            Comment


              #7
              Re: Anormia: Paradise Rising

              You're not even trying!
              "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

              Comment


                #8
                Re: Anormia: Paradise Rising

                SPOILER:::

                On his deathbed, Kefka IS STILL a dick.
                man your own jackhammer
                man your battle stations
                we'll have you dead pretty soon...

                Comment


                  #9
                  Re: Anormia: Paradise Rising

                  Originally posted by Draygone
                  Woo! Let's here it for motivation!
                  Ya! Go you!

                  EDIT: And by you, I mean Pandable.
                  Last edited by Hedrum; 06-08-2006, 06:05 PM.

                  Comment


                    #10
                    Re: Anormia: Paradise Rising

                    thanks for your support, guys.
                    i'm about to go to sleep (its 12:30 am in austria), but if there's anything you'd like to know about this game, lemme know. like, give me a starting point for attempting to explain it. classes, races, characteres, land layout, anything.

                    its just.. pretty vast. theres lots of extranious info about the world that may never make it into the game.

                    I dont know where to start to get people into this.

                    Thankfully, Valk has said it will have its own forum soon.
                    Screenshots coming one of these days.
                    man your own jackhammer
                    man your battle stations
                    we'll have you dead pretty soon...

                    Comment


                      #11
                      Re: Anormia: Paradise Rising

                      MMMMM! RPG Maker 2003. You don't need the maker to play the games for this one right?
                      I was like a Cloud once!!!!

                      Comment


                        #12
                        Re: Anormia: Paradise Rising

                        this game now has its own board over at the game boards.
                        there is an updated storyline thread there now.
                        man your own jackhammer
                        man your battle stations
                        we'll have you dead pretty soon...

                        Comment

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