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    rpg maker 2 problems

    Hi I want to ask a few questions because I’m having problems creating different type of script for rpg maker 2.


    1. In my story whenever your bag is full you can go to a storage to put some of your items there, and whenever you want to get them out you can, so how do I create a storage script ?

    2. How do I make a vehicle an item, and how do I make the vehicle only work in certain places ?

    3.How do I make a item that can teleport you back to your home ?

    4.teleporting machine: How can I create a script for every time you find a new town that town will be added to the teleporting machine list, and whenever you want to go to that town again all you have to do is go to the machine and select the town that you want to go to and you will be teleported there ?

    5.How can I make a shop where you can buy homes, cars, items that you can put in your house, and monsters that you can use in battle ?

    #2
    Re: rpg maker 2 problems

    1. You could try creating a script for a treasure chest item model that gives you the option to "put in" items. You'd almost certainly have to use the "remove items" script command in your script in conjunction with a multiple choice and branching scripts. That would be a start.

    2. I don't exactly understand what you are asking with this question so be a little more specific.

    3. You'd need to first create a script that teleports you to the "home". Then create the item and then tie the script to the item.

    4. Same thing as the "Teleporting item" first create the script then tie it to an event and place it on your maps. As far as the list expanding it's self, here's some creative thought, I don't think I've ever played a game that had both vehicles AND teleporting machine's most of the more popular game scripts usually have one or the other because they tend to cancel each other out. For instance, Diablo and most any other game in the same catagory has the Teleport idea. But you have no vehicles. Then you have Final Fantasy 7 that has vehicles but no teleporting ideas. But what I would do, I would create a mage character and give them teleporting spells that can teleport you to different towns. That would be easier to script. So give these points some thought and get back to me on that note.

    5. You'll need to talk to someone else on that. I can do it but it would require a TON of scripting using my method. Someone else might know a shortcut or something that will help you out here.

    Comment


      #3
      Re: rpg maker 2 problems

      Welcome to the Pavilion.

      I'm not much of an expert on RPGM2, but I think I can answer a couple questions.

      3. In order to make this kind of item, you need to set up a script to teleport the party back to the location in question. Then set that script as the use script for that item. I think it's one of the advanced options. If you haven't figured it out yet, you can't do much without dealing with advanced options, so the best way to work with RPGM2 is to start on easy or medium difficulty and afterwards set difficulty to Hard. It gives you most of the important scripts, some sample stuff, and allows you to use the advanced options.

      4. The best way to deal with this is to set a flag for each town. Before you reach the town, the flag is off, then when you arrive the flag is turned on. If you are planning on a linear progression through towns it's really easy, you just set a selection list for each town after it's added and have the system check which list to apply in the script. Most likely the best way to make it work is to have it check the last town you want the party to go to and go backwards through checking flags.
      If you have a less linear game in mind you may want to set it up as a room with multiple platforms, each leading to a separate location. If you want a single platform you need to make a list for each possible instance, so a game with 4 towns would probably need 16 lists to create a functional teleporting machine.

      Comment


        #4
        Re: rpg maker 2 problems

        Originally posted by tjoris9
        Welcome to the Pavilion.

        I'm not much of an expert on RPGM2, but I think I can answer a couple questions.

        3. In order to make this kind of item, you need to set up a script to teleport the party back to the location in question. Then set that script as the use script for that item. I think it's one of the advanced options. If you haven't figured it out yet, you can't do much without dealing with advanced options, so the best way to work with RPGM2 is to start on easy or medium difficulty and afterwards set difficulty to Hard. It gives you most of the important scripts, some sample stuff, and allows you to use the advanced options.

        4. The best way to deal with this is to set a flag for each town. Before you reach the town, the flag is off, then when you arrive the flag is turned on. If you are planning on a linear progression through towns it's really easy, you just set a selection list for each town after it's added and have the system check which list to apply in the script. Most likely the best way to make it work is to have it check the last town you want the party to go to and go backwards through checking flags.
        If you have a less linear game in mind you may want to set it up as a room with multiple platforms, each leading to a separate location. If you want a single platform you need to make a list for each possible instance, so a game with 4 towns would probably need 16 lists to create a functional teleporting machine.
        Well said, that would work out great. The only problem is, with the linear progession idea, if the player were say half way through the game, and he decides to go back to the third town through the teleport system in town 8. He would not be able to get back to town 8 because the list of towns scripted for the "machine in town three would only contain the towns visited before then(town 1 and 2) so the player couldn't get back to town 8. It sounds to me like your first and third choice would better suit what he's going for(which sounds like a Diablo style Teleportation System) But otherwise good call man, I didn't even think about setting up one room with several platforms.

        Comment


          #5
          Re: rpg maker 2 problems

          Originally posted by yangzeninja
          Hi I want to ask a few questions because I’m having problems creating different type of script for rpg maker 2.

          1. In my story whenever your bag is full you can go to a storage to put some of your items there, and whenever you want to get them out you can, so how do I create a storage script ?

          2. How do I make a vehicle an item, and how do I make the vehicle only work in certain places ?

          3.How do I make a item that can teleport you back to your home ?

          4.teleporting machine: How can I create a script for every time you find a new town that town will be added to the teleporting machine list, and whenever you want to go to that town again all you have to do is go to the machine and select the town that you want to go to and you will be teleported there ?

          5.How can I make a shop where you can buy homes, cars, items that you can put in your house, and monsters that you can use in battle ?
          Questions 2, 3 and 4 can be answered just by looking at the preset data(simply start on normal mode when you make a new game). There's a script for making teleport items, teleportation lists and the vehicle script you want is in there as well.

          As for one...I would simply make dummy characters to store items in. Each character can store 12 items. So, an example would be...

          -Display Sell list(you'll need a merchant script to make it work, look in the preset data for shop examples)
          -Item Action(use)
          -Data>Variable"TempVariable" = "Item Number"
          -Select a crate to put items in(input creation> multiple choice)
          -Data>Variable"Member Number" = (whatever number that the dummy characters are in the database)
          -Member Info Load
          -Script>Call Script(the script you use to insert items;this is a simple script, you'd just make a sort that sorts out the item number, and give the player items based on that number from the Data>Target>Items command, the corresponding item numbers are found in the database)

          As for 5... that's WAY too much to ask of even an RPG Maker 2 expert. But look here if you want to use monsters in battle.
          Last edited by Crimson Knight; 05-02-2006, 01:02 PM.
          Quote of the moment - "When you cut down a tree, don't stand near it."

          Comment


            #6
            Re: rpg maker 2 problems

            Originally posted by Crimson Knight
            Questions 2, 3 and 4 can be answered just by looking at the preset data(simply start on normal mode when you make a new game). There's a script for making teleport items, teleportation lists and the vehicle script you want is in there as well.

            As for one...I would simply make dummy characters to store items in. Each character can store 12 items. So, an example would be...

            -Display Sell list(you'll need a merchant script to make it work, look in the preset data for shop examples)
            -Item Action(use)
            -Data>Variable"TempVariable" = "Item Number"
            -Select a crate to put items in(multiple choice)
            -Member Number = (whatever number that the dummy characters are in the database)
            -Member Info Load
            -Script>Call Script(the script you use to insert items;this is a simple script, you'd just make a sort that sorts out the item number, and give the player items based on that number from the Data>Target>Items command, the corresponding item numbers are found in the database)

            As for 5... that's WAY too much to ask of even an RPG Maker 2 expert. But look here if you want to use monsters in battle.
            I understand some of your example but there are certain parts in the example that I don’t understand like member number (where in scripts is this command located because I can’t find it) how do I create the script to insert items, and can you explain to me more about Select a crate to put items in(multiple choice).

            Comment


              #7
              Re: rpg maker 2 problems

              Look at the above script again, I've edited some things. Also, I've emailed you a structure of an item script you can use.
              Quote of the moment - "When you cut down a tree, don't stand near it."

              Comment

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