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    Pokemon style?

    Is it possible to make a Pokemon style game where you catch enemies and battle with them. And my party is made of Pokemon instead of people
    Thanks

    #2
    Re: Pokemon style?

    Yes. But good luck trying.
    "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

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      #3
      Re: Pokemon style?

      Yeah that would take ALOT of scripting and time. First and formost you'd have to script out the attacks and spells for hundreds of character mods individualy. This would be thousands of spells/attacks. but your real problem would be creating a script that allows you to "capture" the characters. I'm sure there's a way to do it. But it would take forever to figure it out. once you figure that out the rest would be a cake walk. Set up an extensive "switch member" commands and you're set. But not to mention I think it's pretty much impossible to "call back and send out" different character while in battle. You'd probably have to settle for having you whole "team" displayed and battling at the same time. Then set up individual Enemy units for each individual character.

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        #4
        Re: Pokemon style?

        Don't forget, the memory that would eat up would be HUGE.

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          #5
          Re: Pokemon style?

          OH YEAH! Completelly forgot about that. The memory for something like that would be outragious.

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            #6
            Re: Pokemon style?

            Well, if you do it from scratch, I can't see why memory would be a huge issue, especially if you aren't planning to make a lot of pokemon.

            Although one has to worry about the lack of graphic variety in terms of characters or monsters. That's the only thing I would really be worried about.
            Quote of the moment - "When you cut down a tree, don't stand near it."

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              #7
              Re: Pokemon style?

              The one thing I'm worried about is giving each monster their own balanced stats and battle style. I can't imagine how long it takes to test the real Pokemon games.
              "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

              Comment


                #8
                Re: Pokemon style?

                The question is, do you know a lot about RPGM2? If you don't, quit while your're a head because a Pokemon style of game will be hard and time consuming, but if you do, than try writting everything down on paper (I mean everything) since you know how rpgm2 works and what you can and cannot do with it. After that, see if your knowledge of rpgm2 is on point, try inputting everything you wrote on paper into the maker and see if it works.

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                  #9
                  Re: Pokemon style?

                  In regards to the memory issue. You have to remember. That if he is creating a Pokemon Style game you'd just about have to have at least 100+ characters. Then the scripting would be astronomical. Plus you have to factor in the space for the map designs. And don't forget he's wanting each "Pokemon" to have their own unique battle style, attributes and stats. So each of the 100+ characters would have to have their own Direct/Indirect scripts. Also don't forget if you're going for the "One-on-One, Call in-Send Out Battle System" that again would require a TON of scripting. I would safely say that a game like that would use an entire memory card and then AT LEAST 1/2 of another and that's being lenient.

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                    #10
                    Re: Pokemon style?

                    Are... you serious?
                    Quote of the moment - "When you cut down a tree, don't stand near it."

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                      #11
                      Re: Pokemon style?

                      I doubt it would take up that much memory. But it would take that much effort.
                      "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

                      Comment


                        #12
                        Re: Pokemon style?

                        Definitely. You don't need most of the stuff required for the DBS to run normal style so that leaves a lot of memory.
                        Quote of the moment - "When you cut down a tree, don't stand near it."

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                          #13
                          Re: Pokemon style?

                          That would be the practical way of doing things. But with what he's describing that he wants, which is an authentic "Pokemon" style game. He would literally have to build everything from the ground up. Including a very extensive CBS, hundreds of character each being equiped with their own scripts in just about every field, each having their own stats, atributes, VFX, etc. etc. I mean I will be the first the say that I could be wrong, I have personally never tried it. But from what I can gather as to what he wants, it would take a ton of memory. But like I said, I could be wrong. I can't say for certain unless I try it myself.

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                            #14
                            Re: Pokemon style?

                            One script can handle all the battling, as if you use a monster in the DBS, you'd only need to use maybe, 4 enemy actions tops(since actions no matter what they are, can be called from just one).

                            I made a game called RPG Fighter(no one probably played it, it's removed but still listed in the pavilion game directory), it pitted two monsters against each other with various attacks to use. That took little actual memory, but it was still a pain to make.
                            Quote of the moment - "When you cut down a tree, don't stand near it."

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                              #15
                              Re: Pokemon style?

                              Well as I said in one of your other threads. CBS's are my personal weak point. But are you sure that one script would be able to handle a Battle System of this magnitude?

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