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    I need some help

    I have some questions about the first rpg maker.

    1. can you have more then 4 party member? ( as in you have 4 in your active party and you can aswitch one out)


    2. how can you swicth party members without losing them?


    3. Is there a way so characters that aren't in your party aslo gain expericnce?

    #2
    Re: I need some help

    1) Yes.

    2) There's a few methods of doing this. I'm gonna explain my favorite.

    On an empty map, use an Intro Event to make the party disappear and face up. Then reate a row of events using the graphics of each party member, each with two empty spaces in between. Have them activate through Checking. On their first page, do a Change Whole Party command, inserting the proper character in their place. On the second page, with a condition that you've got Other than 4 members in the party. It adds the proper party member. The third page activates if the party is Specified at 3 members. It adds the proper party member, and returns the player to where they were last. The fourth page, with the condition that the party member "highlighted" is already in the party, and the graphic transparent. That page makes a buzzer sound to show that party member is already in the party.

    Next, you'll need a row of events that lets the player move between each choice. Leave the space underneath each member empty. On the right of each empty space, use an event that moves the party right 3 spaces, then face up. To the left of each empty space, use an event that moves the party left 3 spaces, then face up. Underneath each empty space, use an event that simply faces the party up. Make sure that when the player enters the member select screen, they start on one of those empty spaces.

    This method will work best if you have a camp for party members (a la Final Fantasy 6's airship). If you want the player to be able to switch members at save points, then there's a bit more and a couple differences. First, with the save point, you want a 2-way choice. The first obviously being to save, the other turns on a switch to represent the save point, and warps the player to the member select screen. On that screen, instead of having the player warped back to the right spot after selecting the fourth member, warp them to a blank screen. In that blank screen, have an intro event take over to an event that warps the player to the right spot, determined by which switches are turned on. i.e, if page two is for switch 104 to be turned on, and 104 is for the save point on the third floor of the volcano, then take over to the 2nd page of an event that warps the player to that save point. Also in the intro event, you'll want to make the screen black with the party reappeared. Back where the save point is, you want an intro even that changes the screen color back to normal (if the volcano is supposed to have a red tint, change the color to that).

    It's probably not the best explanation in the world, but I hope that helps.

    3) Possible, but not worth the trouble. If a party member is left out for an extended period of time, you could always create a duplicate member to be used when that party member comes back.

    PS: I just noticed that there was a topic on this page that answers that very question.
    Last edited by ErikaFuzzbottom; 04-23-2006, 10:05 PM.
    "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

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