I had this great idea the other day for my current game in progress, on an island, there's a town, and in the town, there are 6 houses, all locked. The first one being the biggest, and then they get smaller. In one building, you can purchase any one of the houses, like buying property. But I can't get you to have to have enough money to buy anything. The only way to buy something is to put up an item shop. How do I get my character to buy something from choosing an option from a person, because the "Lose Money" effect will take away any amount, but if you don't have the same amount or more, it only goes to zero. I want it to say, "You don't have enough money to purchase the property."
The final question: what do I have to set up to get a NPC to sell my character a key, which is a treasure item, to get in the house, and reap the spoils for buying it.
My only other idea is to say the guy holding the keys to the houses for sale lost them, while exploring the world. So now you have to find them as you play. But I would rather you have to purchase the houses.... HOW
The final question: what do I have to set up to get a NPC to sell my character a key, which is a treasure item, to get in the house, and reap the spoils for buying it.
My only other idea is to say the guy holding the keys to the houses for sale lost them, while exploring the world. So now you have to find them as you play. But I would rather you have to purchase the houses.... HOW




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