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Variable incrementing from winning battles

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    Variable incrementing from winning battles

    I'm trying to create a quest event triggered by a number of battles won. I'm sure it can be done, but I can't quite understand how it works. I'm using an event, set to Auto: Battle Result Branch. With one mode it tries to loop. In two modes, the 'Win' branch changes the mode to 2. That solved the looping. But now it stays on mode 2 on every kill. Did I miss a step? Is there another way to do this or can it not be done?

    #2
    Re: Variable incrementing from winning battles

    I'm not sure if this will work, as I've not tried it myself, but you could do something like having a val cond branch at the beginning and check for a variable. If the variable does not equal whatever number you want the number of battles to be, then go to battle result and add 1 to the variable. If the variable is equal to the number of battles then go to mode 2. Like I said, I've not tried this, but it might stop the problem with looping, though now that I think about it, probably not. Anyway, give it a try.
    Last edited by Perversion; 04-20-2006, 07:04 PM.

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      #3
      Re: Variable incrementing from winning battles

      I'll have to give that a try. The only other idea I could come up with was one I didn't like. It involved the Auto setting with 2 modes, the first checking for a treasure item obtained from the monsters I want to have killed, checked by the first mode to execute the Event, then removing the item in the Event to make it stop. This way it would loop and stop itself all in one fail stroke. But my problem is I'm not fond of seeing a strangely named treasure item pop up every kill.

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