I think I already know the answer to this question but I'm asking anyway...
Here's my issue: My game requires a fair amount of back-tracking. The game itself is based on a text story I wrote years back and the protagonist does lots of traveling from village to village, temple to temple in the same general location. The distance apart is decent, spanning six fields so far.
I've managed to work through the problems of monster levels so far. As of now, ten kills or so later you level up. After spending the time traveling from town to town and back again they may still be in level range. I know before long its going to work out that the monsters are too low. I guess I'm okay with that, since the story will pick up and move to some other places where the fighting will become more intense.
The real issue is what happens when the main character returns home? I can't seem to find a way to increase the monster levels from the lower levels at the game's start to convey a difficulty for the level that is required. I don't want to depend solely on dungeons and event battles to solve the problem because fighting monsters granding miniscule xp will quickly become an annoyance. I don't want to (and haven't found a way to) turn off these random battles because then it would defeat the purpose of playing the game and turn into running from point A to point B to get cut-scenes.
The perfect solution to this problem would be to run an event that changes the properties of the fields' monsters from levels 10 to 30 or so.
The only alternative I've found so far is to duplicate the fields for the higher levels and eat a huge chunk of memory, which is something I won't know if I'm able to do or not until end-game.
Any suggestions?
Here's my issue: My game requires a fair amount of back-tracking. The game itself is based on a text story I wrote years back and the protagonist does lots of traveling from village to village, temple to temple in the same general location. The distance apart is decent, spanning six fields so far.
I've managed to work through the problems of monster levels so far. As of now, ten kills or so later you level up. After spending the time traveling from town to town and back again they may still be in level range. I know before long its going to work out that the monsters are too low. I guess I'm okay with that, since the story will pick up and move to some other places where the fighting will become more intense.
The real issue is what happens when the main character returns home? I can't seem to find a way to increase the monster levels from the lower levels at the game's start to convey a difficulty for the level that is required. I don't want to depend solely on dungeons and event battles to solve the problem because fighting monsters granding miniscule xp will quickly become an annoyance. I don't want to (and haven't found a way to) turn off these random battles because then it would defeat the purpose of playing the game and turn into running from point A to point B to get cut-scenes.
The perfect solution to this problem would be to run an event that changes the properties of the fields' monsters from levels 10 to 30 or so.
The only alternative I've found so far is to duplicate the fields for the higher levels and eat a huge chunk of memory, which is something I won't know if I'm able to do or not until end-game.
Any suggestions?

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