I've finally got my first action rpg up and running and need some type of formula to determine damage. the only stats I'm want for my formula are strength and defense. Anyone know a formula I can use.
edit: of course, the weapon equiped should be in the formula too.
How about determining a critical hit, as I want critical hits to play a large role in my system. I was thinking about using a random number generator and a sort branch, and decreasing the parameters as the critical level increases. Does this sound feasible?
So it would be like this.
2#'s out of 100= 2%
2#'s out of 10=20%
ect.
edit: with soe internet research(2 hours), I've finally figured out how to go about this. Time to get back to work!
edit: of course, the weapon equiped should be in the formula too.
How about determining a critical hit, as I want critical hits to play a large role in my system. I was thinking about using a random number generator and a sort branch, and decreasing the parameters as the critical level increases. Does this sound feasible?
So it would be like this.
2#'s out of 100= 2%
2#'s out of 10=20%
ect.
edit: with soe internet research(2 hours), I've finally figured out how to go about this. Time to get back to work!
