The entire game for me is pretty simple and straightforward but I'm having major problems with my characters and monsters. Heres my question, should my party be able to defeat another monster or character that is 5 lvls lower then the party? Or does it also depend on the enemies HP and stats? For instance, if I had a lvl 15 dragon and my party was all lvl 20's, would they be able to defeat it? or would it be to hard or way to easy? thanks.
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H2SO4's more complex beginner questions.
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Switching party members in and out
I don't think you can have more than 4 members, but you can add a new character at any time by using an event. That is, of course, assuming your party does not already have 4 members. Otherwise, you'll have to get rid of one. This is the problem area in my idea for a new game. I want to make a game where there are between 7-10 playable characters, and when the characters are not in the party, they go back to their place of origin, which is not a problem. The problem is setting up some kind of branch to select the different characters. For seven characters, it would require (2) 4 option branches. Once I get that done, it takes up about I think 20 lines of "code." The problem is, to switch the characters in and out, I'll need more than the 30 remaining lines of "code" to get the job done. So I cannot figure a way around this roadblock. Does anybody know anything I might be able to do? And using RPGM 2, would I have the ability to make a custom "character select" screen? Or using RPGM1, for that matter. I have all three now. I don't want to hijack this topic, but it's kind of related.
Last edited by Perversion; 03-29-2006, 10:41 PM. Reason: Forgot to add a period at the end of a sentence.
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Re: Question about characters and monsters.
A character select screen is easily possible in even RPGM1."What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."
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Re: H2SO4's more complex beginner questions.
Ok so I thought I'd make a thread that's for questions beginners like me have that aren't as simple as "How do I place a event" or "how do I make a character", instead more complex questions that have to do with event codes and other complicated areas of the game design software.
On having more than 4 characters in your party, I'm really hoping theres a way to do this or else I'd be really disapointed because my story is really deep and has 6 characters and I don't want to get rid of two of them.
Another question I have for more advanced RPG maker 3 users is that is it possible to move a NPC to a different place? For instance I have a character in my game who needs to be in one place during one part of the game and then be somewhere else a little while later. I'm considering just making two of him and placing 1 at each location, but does anyone know a way for me to delete/destroy/make invisible the first one so that it would seem he actually moved? I would hope theres a way to do this otherwise RPG Maker 3 is a really limited game.Last edited by H2SO4; 06-24-2006, 09:33 PM.
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Re: Reuce's more complex beginner questions.
Yes, there is a way. In the first area of your game, make an invisible auto event that turns off the display for the character you do not need right away, then turn that display off. The second character is now turned off, or is really "not there." When you want the character to "move," make another event, either in a character mode or another auto event, to turn the display for the second character on and the first character off. It's pretty easy to do, but just takes up an extra character. And remember, you can only have 100 total, so you want to make sure you only do this for a few characters; otherwise, you'll reach the character limit sooner than you think.
As for 6 playable characters, you can just add the extra two characters to your party whenever you want, keeping two things in mind. You will have to remove two other characters to make room for the new two. These characters will go back to where they originally were on the map. I think if they were in your party from the start, they will not go anywhere, they will just go away. When you switch the characters back to the original formation, the two characters you just got rid of will also go back to their original locations.Last edited by Perversion; 03-30-2006, 02:17 PM.
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