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Magic used in enhance spells???

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    Magic used in enhance spells???

    Hello...
    Does anyone know if the player's magic stat counts when casting an enhance or disable spell? In other words, the higher a player's magic stat, the more damage they do with offensive spells, of course, but does the magic stat get added when trying to lower an enemy's attack, or raise an ally's defense, for example? If the value is set to 30 points, and the player's magic stat is at 20, does that raise the ally's defense by 30 or 50?

    My game is almost done, so I know it's late in the day to ask a simple question like this, but any help would be appreciated.
    Last edited by Perversion; 03-22-2006, 10:06 PM.

    #2
    Re: Magic used in enhance spells???

    You could always test it yourself...
    "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

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      #3
      Re: Magic used in enhance spells???

      Originally posted by Draygone
      You could always test it yourself...

      Yes...I was thinking about doing that...playtesting with one character level one and another at level 10 or so and casting an enhance spell, then changing from level one to level 8 or 10 and casting it again to see if it makes a difference. Sorry...I was just being lazy, and thought that if someone knew already, it would save me a bit of work...

      Toecutter in some post somewhere says that to make an RPGMaker 3 game, 1 hour is required for each 10 minutes of playtime. My game is likely going to reach 15 hours, and I know I've spent more than 90 hours making the damn thing. Probably close to 150 or so...not that I'm counting. I'm just really getting sick of looking at my game, and wish it could be done already. I'm at 97.6% memory usage, and the only major things I need to do are balance monster battles in third area (a tedious chore), make some more items to fill third area's dungeons with, and playtest. I just played the second half of the second area of my game yesterday, and it took me 3 hours...I unfortunately found a few mistakes. Nothing that would affect the outcome of the game, but simple things like forgetting to copy day events to night, using wrong 2D model during conversations, things like that. Easy fixes. Hopefully this thing, which is now called Series 1: Destiny Beckons, will be on the site within a month or so...
      Last edited by Perversion; 03-22-2006, 10:46 PM.

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        #4
        Re: Magic used in enhance spells???

        Perhaps Terr wasn't counting testing time. Some people test longer than others. For example, some may test battles after going though the game's cutscenes first, while others may do it all as they went along.

        Whatever the case, it's still faster to create a game on RPGM3 than the other RPGMs.
        Last edited by ErikaFuzzbottom; 03-22-2006, 10:55 PM.
        "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

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          #5
          Re: Magic used in enhance spells???

          I think part of it is that I'm being very ambitious with this, meaning multiple paths through the game. My game is linear to an extent, but choices made along the way end up with different results. I made 2 guilds, so I had to make quests for both, even though only one set is going to be used during playing. I wanted a character to have multiple ways to play through the game, as good or evil, and with either guild. This required a lot of extra "programming" on my part. But hopefully, people will like my game enough to want to play through again, making different decisions along the way. Oh, yeah, 9 or 10 different endings, too.

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