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    TBSRPG using enemies

    Is they're anyway I can make a TBSRPG battle system using enemy models?
    (Like a turn-based Myth)
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    #2
    Re: TBSRPG using enemies

    If you mean alternating turns where it goes Enemy Player Enemy, and you choose the action for each player when it's their turn and not at the beginning of each battle turn then yes. I think you're going to have to explain this as I know I haven't played Myth, and I'm sure many others haven't. To do what I said you basically will have to make a custom battle menu using Trait scripts (might be another way to do it but I'm not sure of it).
    Last edited by thetruecoolness; 03-15-2006, 04:24 PM.
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      #3
      Re: TBSRPG using enemies

      You can't use RPGM2's enemy models outside of the default battle system. You're stuck either using character models, or attempting to create enemies in the VFX editor (which takes a lot of work and patience).
      "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

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        #4
        Re: TBSRPG using enemies

        Actually, you can use monster models for cut scenes!

        You just can't use them with character models or, as Draygone said, outside of the default battle system.

        But... Dungeon Warden discovered that by "unchecking" the Use Battle Start Defaults, and some fancy scripting, you can use the monster models on the battle screen and manipulate them without a battle going on.

        He made a cool custom menu this way.

        I hope to someday use this idea for a "Council of Monsters" type cutscene.

        Check out his Crown of Order demo for a peek at this revolutionary idea!

        This is probably not what you wanted, but since your acronym is meaningless to me it may help. I do not know.

        Peace.
        Last edited by Rodak; 03-17-2006, 04:01 AM.

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