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    Ask me anything.

    When it comes to the RPGM1 engine, I've pretty much got everything down. Feel free to ask me anything, beginners and veterans alike.

    (Also, check out my tutorial for RPGM1 which is posted on the RPG Pavilion website.)

    - Nick

    #2
    Re: Ask me anything.

    I got one for you.

    Alright in the beginning of my RPG Maker 1 game I'm going to make a large fight scene. Demons are going to attack the main characters town and I want you to have to destroy all the demon NPC's roaming around the town before you progress on to the boss which is at the church. Since RPGM1 has no variables this is a hard task to accomplish but can you think of anything.

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      #3
      Re: Ask me anything.

      You really need to know that, or are you just testing NW? 'Cause it's actually somewhat simple to pull off. (I should know, as I had to use the technic in so many instances in Jester's Hunt.)

      Now, here's a real challenge. Can you tell me how to create a CBS that can have at least two people in the player's party and the enemy's party?
      "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

      Comment


        #4
        Re: Ask me anything.

        I'm not just testing, I really do need to know how to do this.

        Comment


          #5
          Re: Ask me anything.

          Use an item.

          Obviously, you will have to use switches in order to know which demons have been defeated. But in order to tell when you've defeated them all, you have to use an item. Make sure it's one that can't be sold or tossed, and call it something like, Demons Left. At the start of the fight scene, add enough of this item to match how many demons there are (i.e., if there are 12 demons to defeat, add 12 "Demons Left"). When a demon is defeated, subtract one of these items. Once 12 demons are defeated, you should have none of these items left.

          Now, go to whatever event you have to go to after defeating the demons, create a new page (I'm assuming you know about pages and conditions), and create a condition of the player having none of these items.

          It's a nifty little trick. RPGM1 can't keep track of amounts of something for use with events (except gold), but it can keep track of whether you have an item or not. You can do this any time you have to set a goal where you have to aquire a certain amount of something or if you have a limited amount of chances/steps, whatever.
          "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

          Comment


            #6
            Re: Ask me anything.

            When it comes to the RPGM1 engine, I've pretty much got everything down. Feel free to ask me anything, beginners and veterans alike.
            The pavilion is home to the most hardcore RPGM1 users there are. if any veterans ask you questions, they're likely testing you.
            Last edited by Valkysas; 03-19-2006, 05:34 PM.



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              #7
              Re: Ask me anything.

              So....is there really a god....? *giggles as she drifts off topic* Wellp..not really, but do you know how to GET RPGM1? I've never been able to find a used/new copy of it beyond e-bay.

              Comment


                #8
                Re: Ask me anything.

                Amazon.com currently has 12 (used) copies available, ranging from good to "like new". (You'll definately want to check out each individual copy.)
                "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

                Comment


                  #9
                  Re: Ask me anything.

                  Originally posted by Draygone
                  Use an item.

                  Obviously, you will have to use switches in order to know which demons have been defeated. But in order to tell when you've defeated them all, you have to use an item. Make sure it's one that can't be sold or tossed, and call it something like, Demons Left. At the start of the fight scene, add enough of this item to match how many demons there are (i.e., if there are 12 demons to defeat, add 12 "Demons Left"). When a demon is defeated, subtract one of these items. Once 12 demons are defeated, you should have none of these items left.

                  Now, go to whatever event you have to go to after defeating the demons, create a new page (I'm assuming you know about pages and conditions), and create a condition of the player having none of these items.

                  It's a nifty little trick. RPGM1 can't keep track of amounts of something for use with events (except gold), but it can keep track of whether you have an item or not. You can do this any time you have to set a goal where you have to aquire a certain amount of something or if you have a limited amount of chances/steps, whatever.
                  Thanks for the help Draygone, and yes...i do know about pages and conditions

                  Comment


                    #10
                    Re: Ask me anything.

                    i was the old nubie helper, and id like to help again where i can (not like this forum is busy all the time).

                    edit: i can arange a deal to anyone who wants to get a copy of rpg maker. i have an ebay account and most sell for 20 bucks USA plus shipping.
                    Last edited by Valkysas; 03-19-2006, 04:32 PM.

                    Thank you Ωbright for the sig fix!
                    Card Three is released! You can find it here!

                    Comment


                      #11
                      Re: Ask me anything.

                      Well, I don't think I really need any help with anything. So, I'm going to just challenge you.

                      The scenario:

                      Let's say I want to have a Pacman-esque mini-game. I want to have 50 orbs scattered throughout the dungeon. The only way to pass this mini-game is to collect all the orbs. When the mini-game is completed, a door will open. Now, I only want to use switches in this mini-game; no loopholes through items or the use of the game's "currency". The only problem with this mini-game is that RPG Maker will only allow an event to have up to 6 page conditions in order for it to change. How would this mini-game be possible to make?

                      Comment


                        #12
                        Re: Ask me anything.

                        I guess he's not up to the challenge, he's MIA

                        Comment


                          #13
                          Re: Ask me anything.

                          or he's just busy. people have lives outside of the internet.



                          Comment


                            #14
                            Re: Ask me anything.

                            NO WAI!

                            Comment


                              #15
                              Re: Ask me anything.

                              Let's say I want to have a Pacman-esque mini-game. I want to have 50 orbs scattered throughout the dungeon. The only way to pass this mini-game is to collect all the orbs. When the mini-game is completed, a door will open. Now, I only want to use switches in this mini-game; no loopholes through items or the use of the game's "currency". The only problem with this mini-game is that RPG Maker will only allow an event to have up to 6 page conditions in order for it to change. How would this mini-game be possible to make?
                              Whoa, do you have any idea what you're asking, there? I know it's just a challenge, but I don't think anybody would actually want to use the answer...
                              "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

                              Comment

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