View Full Version : Ask me anything.
NWalterstorf
03-15-2006, 12:05 AM
When it comes to the RPGM1 engine, I've pretty much got everything down. Feel free to ask me anything, beginners and veterans alike.
(Also, check out my tutorial for RPGM1 which is posted on the RPG Pavilion website.)
- Nick
ChaosKnightXD
03-17-2006, 12:04 AM
I got one for you.
Alright in the beginning of my RPG Maker 1 game I'm going to make a large fight scene. Demons are going to attack the main characters town and I want you to have to destroy all the demon NPC's roaming around the town before you progress on to the boss which is at the church. Since RPGM1 has no variables this is a hard task to accomplish but can you think of anything.
Draygone
03-17-2006, 12:10 AM
You really need to know that, or are you just testing NW? 'Cause it's actually somewhat simple to pull off. (I should know, as I had to use the technic in so many instances in Jester's Hunt.)
Now, here's a real challenge. Can you tell me how to create a CBS that can have at least two people in the player's party and the enemy's party?
ChaosKnightXD
03-17-2006, 04:12 PM
I'm not just testing, I really do need to know how to do this.
Draygone
03-18-2006, 02:11 AM
Use an item.
Obviously, you will have to use switches in order to know which demons have been defeated. But in order to tell when you've defeated them all, you have to use an item. Make sure it's one that can't be sold or tossed, and call it something like, Demons Left. At the start of the fight scene, add enough of this item to match how many demons there are (i.e., if there are 12 demons to defeat, add 12 "Demons Left"). When a demon is defeated, subtract one of these items. Once 12 demons are defeated, you should have none of these items left.
Now, go to whatever event you have to go to after defeating the demons, create a new page (I'm assuming you know about pages and conditions), and create a condition of the player having none of these items.
It's a nifty little trick. RPGM1 can't keep track of amounts of something for use with events (except gold), but it can keep track of whether you have an item or not. You can do this any time you have to set a goal where you have to aquire a certain amount of something or if you have a limited amount of chances/steps, whatever.
Valkysas
03-18-2006, 02:40 AM
When it comes to the RPGM1 engine, I've pretty much got everything down. Feel free to ask me anything, beginners and veterans alike.
The pavilion is home to the most hardcore RPGM1 users there are. if any veterans ask you questions, they're likely testing you. :p
Libby
03-18-2006, 02:42 AM
So....is there really a god....? *giggles as she drifts off topic* Wellp..not really, but do you know how to GET RPGM1? I've never been able to find a used/new copy of it beyond e-bay.
Draygone
03-18-2006, 02:46 AM
Amazon.com currently has 12 (used) copies available, ranging from good to "like new". (You'll definately want to check out each individual copy.)
ChaosKnightXD
03-19-2006, 02:28 AM
Use an item.
Obviously, you will have to use switches in order to know which demons have been defeated. But in order to tell when you've defeated them all, you have to use an item. Make sure it's one that can't be sold or tossed, and call it something like, Demons Left. At the start of the fight scene, add enough of this item to match how many demons there are (i.e., if there are 12 demons to defeat, add 12 "Demons Left"). When a demon is defeated, subtract one of these items. Once 12 demons are defeated, you should have none of these items left.
Now, go to whatever event you have to go to after defeating the demons, create a new page (I'm assuming you know about pages and conditions), and create a condition of the player having none of these items.
It's a nifty little trick. RPGM1 can't keep track of amounts of something for use with events (except gold), but it can keep track of whether you have an item or not. You can do this any time you have to set a goal where you have to aquire a certain amount of something or if you have a limited amount of chances/steps, whatever.
Thanks for the help Draygone, and yes...i do know about pages and conditions
Karr Lord of Chaos
03-19-2006, 04:19 PM
i was the old nubie helper, and id like to help again where i can (not like this forum is busy all the time).
edit: i can arange a deal to anyone who wants to get a copy of rpg maker. i have an ebay account and most sell for 20 bucks USA plus shipping.
Hedrum
03-19-2006, 05:34 PM
Well, I don't think I really need any help with anything. So, I'm going to just challenge you.
The scenario:
Let's say I want to have a Pacman-esque mini-game. I want to have 50 orbs scattered throughout the dungeon. The only way to pass this mini-game is to collect all the orbs. When the mini-game is completed, a door will open. Now, I only want to use switches in this mini-game; no loopholes through items or the use of the game's "currency". The only problem with this mini-game is that RPG Maker will only allow an event to have up to 6 page conditions in order for it to change. How would this mini-game be possible to make?
KennyKen
03-20-2006, 01:31 PM
I guess he's not up to the challenge, he's MIA
Valkysas
03-20-2006, 03:40 PM
or he's just busy. people have lives outside of the internet.
Red Dragon
03-20-2006, 04:57 PM
NO WAI!
Draygone
03-20-2006, 10:35 PM
Let's say I want to have a Pacman-esque mini-game. I want to have 50 orbs scattered throughout the dungeon. The only way to pass this mini-game is to collect all the orbs. When the mini-game is completed, a door will open. Now, I only want to use switches in this mini-game; no loopholes through items or the use of the game's "currency". The only problem with this mini-game is that RPG Maker will only allow an event to have up to 6 page conditions in order for it to change. How would this mini-game be possible to make?Whoa, do you have any idea what you're asking, there? I know it's just a challenge, but I don't think anybody would actually want to use the answer...
KennyKen
03-21-2006, 03:39 PM
I'm just saying Valk, if he started a thread that stated "ask me anything", I figure he probaly wouldn't wait a week to check it. That wouldn't make much sense. What would be the purpose of starting the thread? If someone truly needed help with their RM game, it would be horrible to have to wait a week.
Hedrum
03-21-2006, 06:10 PM
Whoa, do you have any idea what you're asking, there? I know it's just a challenge, but I don't think anybody would actually want to use the answer...
I would (except for maybe the use of 50 orbs) because I'm going to make a mini-game that's similar to Pacman in my game. I already have an idea of how to do it, but I want to see if this person can figure it out...
Draygone
03-21-2006, 09:58 PM
Using only switches, though? Unless you know something I don't.
Hedrum
03-21-2006, 11:04 PM
If you want me to prove how it's possible, I can PM you. :)
Draygone
03-22-2006, 10:32 PM
Oh, I know how to do it. It just seems much better to me to use an "Orb" item variable for the task with the switches, rather than switches alone. Though I suppose the amount of memory consumed wouldn't be too big a difference.
Hedrum
03-22-2006, 11:37 PM
Only about 20,000 memory points consumed by only using switches. Yeah... maybe 50 orbs is a bit too much. Let's drop the orb number to 35, good enough?
It just seems much better to me to use an "Orb" item variable for the task with the switches, rather than switches alone.
Come on, that's the easy way to do it! I make games doing it the hard way, not the lazy way. :lol
Draygone
03-23-2006, 12:03 AM
35 orbs, with only switches...
Lesse, the method I'm thinking of would require 35 events to start with, plus the exit, plus 6 more events, for 42 events total, and no event taking up more than 2 pages. That would take up somewhere around 840 MEM. Using an "Orb" item variable would take up around 720 MEM.
(Of course, I didn't think up this method until as I was creating my previous post.)
TalenWill
07-19-2007, 06:41 PM
So, I realize this is gonna sound stupid, but I picked up a used copy with no manuals. I wanted to make a simple game for the kids to play because they have trouble with the big complex RPG's of today. I've created some characters that i would like them to meet through the course of the adventure but I don't know how to add characters to the town I've made. So my question is this (keep in mind, I have no book to look at) "How do you add villagers and party characters to dungeons?" I realize I must sound like an idiot. I figured out how to use switches on my own but can't figure out how to add characters.
Perversion
07-19-2007, 06:46 PM
For future reference, do not unearth a dead topic to ask a question you have that in no way relates to the topic you posted in. Just make a new topic asking your question. :)
animefan1980
11-21-2007, 03:46 PM
Besides the internet, try game trading stores if you can find any. Currently Gamestop and Game Crazy have stopped selling and buying PS1 games and accessories, but try some pawn shop or game trading shop that carries and trades old games, some of these places might charge a lot, so just look around.
Didnt you read the last post...right before yours?
I saw you reading this topic, I was hoping you wouldnt post in it:(
phatgamer
01-02-2008, 11:31 PM
Can I really ask you anything ?
How 'bout, where can I find the basics to doing my first simple demo with RPG Maker ?
Thanks
Karr Lord of Chaos
01-03-2008, 12:05 AM
Can I really ask you anything ?
How 'bout, where can I find the basics to doing my first simple demo with RPG Maker ?
Thanks
check out a few guides located at this site, they can be very helpful. additionally the mag (http://www.rpgmmag.com) and game faqs (http://www.gamefaqs.com) have some guides we dont that are also very helpful.
we use to have a sticky about some helpful tips but i think you will have to search for it in this forum for them.
here is a link to the old version of the pavi that still has some great information on starting a game. dont post in it though since its only an archive (http://p081.ezboard.com/frpgmakerpavilionboardfrm9.)
i personally would suggest playing with the gobli sample to get an idea on how to make your game. also play some other peoples games to get a grasp of what has been done with the game.
phatgamer
01-06-2008, 10:50 AM
Lord of Chaos,
thanks for the info. I tried to find the archive you directed me to. It kept leading to dead ends.
phatgamer
Thats because Karr put the end parenthesis on the link :p
This won't work
http://p081.ezboard.com/frpgmakerpavilionboardfrm9)
but this will
http://p081.ezboard.com/frpgmakerpavilionboardfrm9
lil_das
01-06-2008, 06:53 PM
Wow this cat never even replied to any questions...
Thats because he's lost...:|
Karr Lord of Chaos
01-06-2008, 07:24 PM
this reminds me of the old ask me anything topic i had at the old help boards, though i acually answered the questions rather then make it and left. id like to see more people pull out rpg maker and give it another go.
I would definitely play it, I want to, but the idea of having to type everything with a controller is....bleh
Red Dragon
01-06-2008, 10:26 PM
Necro'd much?
The guy isn't around anymore.
But it's still on topic :p
Youve been on all day RD, bored?:lol
me too
Red Dragon
01-06-2008, 11:30 PM
Uhh...
After work ya I have been.
Lord Cohliani
02-11-2008, 11:18 AM
I would definitely play it, I want to, but the idea of having to type everything with a controller is....bleh
JPS your a sissy!:p I have made games with RPGM3 and I still don't have a usb keyboard!:lol
EDIT: Just type with your controller for a couple days and you will become even faster than you are with your keyboard!
Karr Lord of Chaos
02-11-2008, 01:23 PM
let me pull a RD here
http://www.hookahforum.com/uploads/1165808825/gallery_2063_3_17264.jpg
way to bump a useless and very dead topic.
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