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    Switches Question

    A'ight then. I've been working on RPGM3 for about 3 months now and I'm coming along nicely but I cant quite figure out how to make switches work. I do know that you need an auto event to help trigger switches, but for some reason I can't get the event to do anything, I.E. change modes (assuming it is possible). Thanks in advance!

    And then I realize there was no question mark in there...

    #2
    Re: Switches Question

    Well, in order to get a switch to do anything, you must first place a switch in a dungeon.

    Then, as a condition to your invisible auto event, you need to have "dungeon switch on" selected. In that auto event's code is where you set what you want to happen.

    The end result is that you flip a switch in the dungeon. Then the auto event begins (causing the time to change and the atmosphere to change, for example) Make sure to script "modify mode" in the event code to switch to mode 2, or you will have a never ending auto event. The trigger to mode 2 can be set to touch.

    I like to put my auto event somewhere (like inside the wall) that the player is not going to come across it by accident.
    " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

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      #3
      Re: Switches Question

      Right, so for example, I have a switch that is off and an event that is currently "Display Off". I set an auto event with "Dungeon Switch On" that turns the display on.

      Next question: How do I turn the switch off and make the event return to "Display Off"? Would i just modify mode in the auto event and the displayed event?

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        #4
        Re: Switches Question

        Can you have the trigger to Mode 2 of the auto event be "dungeon switch off" and then in the event code "Modify Mode" to return to Mode 1?
        I think that will work. I don't have the game in front of me right now, just the manual. Hope it works.

        EDIT - now that I think about it, that will just result in a continuous loop of events. How many times do you need to flip the switch? Could you go to a Mode 3 and Mode 4?
        Last edited by Pagerron; 03-13-2006, 03:55 PM.
        " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

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          #5
          Re: Switches Question

          I don't need to flip the switch at all, really. I'm just trying to figure it out, and with your help, I did. The scenario I mentioned would end up in a contiuous loop, but it gets the point across. I could go to a mode 3 and 4 and probably use another switch for modes 3 and 4.

          Once again, Thanks!

          I went and looked at the manual... and put it right back down. It doesn't go into much detail, but then again I don't want a 10 pound manual.
          Last edited by shadedevlin; 03-13-2006, 04:04 PM.

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            #6
            Re: Switches Question

            It seems like you did a pretty good job figuring it out yourself. These boards are great that way...the more ideas we see and throw around, the clearer the scripting of our game becomes.
            Last edited by Pagerron; 03-13-2006, 04:05 PM.
            " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

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              #7
              Re: Switches Question

              I've been told I'm a fast learner. I've got alot of the harder stuff figured out I.E. connecting islands, invisible bosses, variables in general... heh. Anyway, I hope to be here often, at the very least helping people with their problems. "One good turn deserves another" I'm gonna go and finish of my third Island now, and I'd like to invest in the devices necessary to share my work.

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