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    switches help, grr

    I thought I had eveything figured out, but I ran in to a huge problem today.I'm creating my first somewhat complicated dungeon today and my switches
    keep going haywire. I'll make switches for a certain floor and set event conditions for those switches being on.
    ex. switches 1+2
    I playtest it and it works perfetly.
    Then on anothr floor I do the same thing using swtches 3+4
    somehow ths conflicts with the previous floors switches and the auto event fails to trigger. What on earth am I doing wrong?
    I know I am not mixing up the switch numbers as I place them as I need them.

    What a frustrating day, it's the first time all week that I have had some extended time to work on my game and I've gotten next to nothing accomplished.

    #2
    Re: switches help, grr

    Without seeing your game I cant tell what is going wrong.

    As you say, the events should not interfere with each other.

    I can only suggest separate maps all together.

    Rather than using multiple floors of the same dungeon, use multiple dungeons.

    Invisible evnets in front of stairs could override the default warp and look the same!

    I hope that helps.

    Peace.

    MOO!




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      #3
      Re: switches help, grr

      I don't know how to explain it any clearer.It's just so weird
      I think seperate dungeons will eat too much memory.
      I have to conserve.I guess I could put invisible touh events or even auto events and manipulate a variable to trigger the switches effect, but it shouldn't be that tedious.

      Rodak, I have RM2 coming in the mail, it should be here early next week
      I'll be all over that VFX editor guide like a cheap suit!

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        #4
        Re: switches help, grr

        I would check on that memory assumption before I believed it.

        It may be a trivial difference, or none at all.

        And it's always nice to see more folks taking up RPGMaker 2!

        *waits impatiently for the oft-hinted-at RPGM2.5!!*

        MOO!




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          #5
          Re: switches help, grr

          Originally posted by KennyKen
          my switches
          keep going haywire.
          I had the same problem. If you have switches on two different floors, you need auto events on both floors, as switch one is the one the player interacts with first, not the switch you place first. If they hit switch one on floor one, and switch two on floor two, and only have an auto event checking for the switches on the first floor, it will not recognize that you even hit switch two until you go back to floor one. Hope that helps.

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