Music plays a huge part in how your game feels, and the titles on RPG maker 3's songs and music selection doesn't quite tell you what it sounds like.
here you go:
Main theme one: Classic world theme, good for exploration, nothing special.
Main theme two: Mystical, in a way, good for magical feeling fields.
Main theme three: Exciting castle, good for a large open atmousfear.
Main theme four: Battle, this one wouldn't play all the way for me, glitchy.
Main theme five: Sad piano, slow piano to the background of an opera singer.
Main theme six: Sad violin, seems to show how sad reality really is.
Main theme seven: ?, wouldn't play at all for me.
Main theme eight: Town guitar, slow guitar, good for a quiet town.
Snowy: Magical chimes.
Tropic: Mystic cave, not really beach tropic, but deep jungle.
Victory: Powerful accension, and then quiets down to an upbeat victory tune.
Ghost town: Suspicious empty place, good for empty town.
Desert: Egypt-ish empty town, good for egyptian dungeon.
Peaceful town: Hobbet-like, good for a village like place.
Inn: Jungle flute, good for tropical places.
Castle of light: Deep longing singing, drawn out and good for magic places.
Carnival: Old town dance, like the music from Hunchback Of Notredome.
Shrine: Mystic piano, good for shrines.
Quiet tune: Piano-OK times, good for regular unhappening events, quiet.
Cafe: Quirky, good for spunky places.
Windgust: Storm, best for thunderstorm weather effect.
Sancuary: Pipe organ, good for churches, or magic places.
Boss Battle one: Quicker regular battle song.
Boss Battle two: Fast action, good for putting in the effect of lack of time.
Boss Battle three: Powerful opera singing, really serious.
There's more than that, but these are some of the best, to do your own music check, go into options, and change around the background music, and then listen to a tune while making your game to get to know it better.
here you go:
Main theme one: Classic world theme, good for exploration, nothing special.
Main theme two: Mystical, in a way, good for magical feeling fields.
Main theme three: Exciting castle, good for a large open atmousfear.
Main theme four: Battle, this one wouldn't play all the way for me, glitchy.
Main theme five: Sad piano, slow piano to the background of an opera singer.
Main theme six: Sad violin, seems to show how sad reality really is.
Main theme seven: ?, wouldn't play at all for me.
Main theme eight: Town guitar, slow guitar, good for a quiet town.
Snowy: Magical chimes.
Tropic: Mystic cave, not really beach tropic, but deep jungle.
Victory: Powerful accension, and then quiets down to an upbeat victory tune.
Ghost town: Suspicious empty place, good for empty town.
Desert: Egypt-ish empty town, good for egyptian dungeon.
Peaceful town: Hobbet-like, good for a village like place.
Inn: Jungle flute, good for tropical places.
Castle of light: Deep longing singing, drawn out and good for magic places.
Carnival: Old town dance, like the music from Hunchback Of Notredome.
Shrine: Mystic piano, good for shrines.
Quiet tune: Piano-OK times, good for regular unhappening events, quiet.
Cafe: Quirky, good for spunky places.
Windgust: Storm, best for thunderstorm weather effect.
Sancuary: Pipe organ, good for churches, or magic places.
Boss Battle one: Quicker regular battle song.
Boss Battle two: Fast action, good for putting in the effect of lack of time.
Boss Battle three: Powerful opera singing, really serious.
There's more than that, but these are some of the best, to do your own music check, go into options, and change around the background music, and then listen to a tune while making your game to get to know it better.

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