I was just kind of wondering...well, seeing as how I've been taking up room on other threads describing my game, I thought I would start a new one. My question to all the players out there is: Would a unique set of features in a game and an engaging storyline allow you to look past some ugly world maps and repititious random battles? Because every time I see my game being played, I smile over people experiencing my scripted NPC events and the story, but cringe a bit when they are actually fighting. Granted, these people are NOT ones who normally even play RPGs, much less video games, but I've got to get my opinions from somewhere, so I subject friends/girlfriend to my game to see how it's progressing. When you first enter a new area/dungeon, each battle can take up to 3-5 turns, but once a few levels are gained, it's usually over in a turn. I just did not want it to be too easy right at the start, so you're gonna have to struggle a bit at first until you level up. I just want to know if this is a good idea, or if it will turn people off to my game from the get-go. Also, as if most people here don't already know, my game has used 76% of memory at time of posting, and I have only made 2 maps with 2 dungeons and three towns each.
The bulk of what my game is based on is an alignment system, multiple endings, and different guilds you can join, with different quests and acquired spells for each guild. Now, I think (but it is my game) that this would be enough to entice the average member of the pavillion to want to play it. But I'm just thinking my random battles might need a little work. Any thoughts?
The bulk of what my game is based on is an alignment system, multiple endings, and different guilds you can join, with different quests and acquired spells for each guild. Now, I think (but it is my game) that this would be enough to entice the average member of the pavillion to want to play it. But I'm just thinking my random battles might need a little work. Any thoughts?

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