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    help!

    I just got RPGM2 today.. and I'm kinda not sure where I should start really. There's so much there >.< Should I start on Normal Mode? Beginner? I dunno >.< I just want to get started without having to start over and over.

    Can someone tell me what I should do first? give suggestions? Thanks =)
    theghostORG -- My Collective Domain
    **Coming Soon** Cyber Graffiti's official website!

    #2
    Re: help!

    Since you're kinda confused on what to do, I reccommend starting on Either Beginner or Normal, and don't touch Hard.

    Remember, you can switch difficulties at anytime during your creation.

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      #3
      Re: help!

      I suggest starting on easy and switching to hard.

      This way you get all the pre set stuff (graphics and scripts) plus access to the "Advanced" tabs in the editors.

      If you can find a cheap copy of Prima's Strategy Guide it helps. It has a cool wallkthrough for making a mini adventure in an afternoon, and it teaches much of the basics.

      I have a "Doors" tutorial in the Tips and Tricks thread that assumes no prior knowledge of RPGM2 and will help explain the difference between Action Scripts and Content Scripts.

      It is HERE.

      After you get a few basics down, check out the link to the VFX Editor Guide in my signature.

      It is still only a rough draft, but it has gotten positive reviews and also is very basic. It does assume some knowledge, but everything you would need for the VFX Guide is in the Doors tutorial.

      Hmmm...

      Maybe I should add that to the guide as a prologue or something.

      Good Luck with it.

      Peace.
      Last edited by Rodak; 02-26-2006, 02:28 AM.

      MOO!




      Comment


        #4
        Re: help!

        Thanks. My main problem is ending the scripts now...

        I don't know why, but they seem to loop. And the way I've been using them so far, the scripts are really simple! Thanks a lot, Rodak!
        theghostORG -- My Collective Domain
        **Coming Soon** Cyber Graffiti's official website!

        Comment


          #5
          Re: help!

          Oh, and how do I get to the VFX Editor?
          theghostORG -- My Collective Domain
          **Coming Soon** Cyber Graffiti's official website!

          Comment


            #6
            Re: help!

            Um...It's under Graphics.
            "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

            Comment


              #7
              Re: help!

              Originally posted by uetico
              Thanks. My main problem is ending the scripts now...

              I don't know why, but they seem to loop. And the way I've been using them so far, the scripts are really simple! Thanks a lot, Rodak!
              Make sure your Repeat conditions will actually be passed at some point unless they are in an action script. Of course with Nash's finding you can make infinite loops in content scripts but that's a bit advanced, so for now just assume content scripts cannot have infinite loops.

              Basically look at all your content scripts and look for any Script Branch Repeat statements and make sure that somewhere in the script the condition will be satisfied. Say if you say Repeat variable [Time] > 100, if time never gets above 100 your script will run forever, and if it's a content script it will freeze the game. The vehicle control command can also do this until the user hits circle. Also be careful using the To Top command as it can create loops in Sort commands. So just be careful when using those functions and you should be fine.
              はじめまして。真(しん)の冷静(れいせい)です。どうぞよろしく。
              http://www.thetruecoolness.com/

              5198-2124-7210 Smash

              Comment


                #8
                Re: help!

                Are the Door scripts looping?

                The ones with the single actions?

                If so, perhaps they are in the "Motion Slot" (Gadzooks! That's Suggestive!) of the event?

                The single action bit should be in the content script.

                I'll reread the tutorial thingy and see if I made a mistake!

                But if the single action were in the action script, that would do it.

                Good luck with it.

                And my VFX Editor Guide even begins by telling you how to find the darn thing in the menus!

                Click the link in my signature for the current draft (it's a work in progress).

                Peace.
                Last edited by Rodak; 03-04-2006, 04:57 AM.

                MOO!




                Comment


                  #9
                  Re: help!

                  I read that "doors" faq
                  wow
                  It seems rather complicated
                  but it sounds like you can reuse scripts and that's pretty darn cool
                  In 3, I take my time creating a huge event and if I want the same thing somewhere else, i have to write it all over again.
                  Like in my character workshop, I have multiple auto events that run 20
                  modes deep, so I'm pretty much stuck having only one workshop, though I would like one in every major town.
                  So, in 2, I would be able to just reuse my workshop events as scripts.
                  I would like that, how does it work in "2" exactly

                  I don't mean to hijack this thread, it's sorta releveant
                  sort of
                  Last edited by KennyKen; 03-07-2006, 06:18 PM.

                  Comment


                    #10
                    Re: help!

                    You create a script, then you place it in any location you need it. Almost simple as that. You want that script to be used in an event? Just create an event, and choose that script. You want to use the script for an item? Well, it's more complex than that, but you put it in there somewhere.

                    You can actually reuse almost everything, without taking up much memory. I think the only thing you can't reuse is party members, but that's only because you can't have more than 1 of the exact same character in a party (though you can copy a party member, but it'll take up the same memory as creating a new one).

                    Oh yes, and you can completely customize your items, BTW. You want an item that turns a character purple at the same time as having a regen effect that raises MP yet lowers speed at the same time making them smaller? Yup, you can do that if you wanted. It would take a little work, granted (as does a lot of stuff in RPGM2), but it's entirely possible.
                    "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

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