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    Custom Treasure Chest

    Alright, I got one working now... looks like you can probably use these in fields, too.

    Here's the code:

    Standard Event

    Shared - Treasure Chest

    Mode 1

    Trigger - Button

    Code

    Play Animation (This will show the chest opening)
    Display - Message Display - (Message Text)
    Obtain Item - Party Member - (Item Obtained)
    (Repeat above line as necessary for number of items received)
    Play Animation (This time, it will close)
    Modify Mode - Treasure Chest - Mode 2

    Mode 2

    Trigger - Button or Touch

    Code

    (Leave mode 2's event codes empty)

    If you want to reset the chest's contents, have another event set it back to mode 1. Having a chest be locked looks like you just insert mode 1's code into a branch that checks for the required treasure item, with an event ending code added at the end, and have the other branch display a message displaying that the chest is locked. By setting "party member" as the character to receive the item(s), you allow the player to choose who gets it without worrying about full inventories. The only drawback to this is that it's completely silent. You
    could use a storyteller instead of the display message though.

    Now to finish up the new game + and add/clean up some more things!

    #2
    Re: Custom Treasure Chest

    Originally posted by Dark Sentry
    The only drawback to this is that it's completely silent.
    So add sound!

    MOO!




    Comment


      #3
      Re: Custom Treasure Chest

      BUT don't you need to play throught the entire game once, and then continue playing through the entire game? I mean, I like CT (a lot!!!) but after geting 99 of everything I kinda burnt my interest out. Sadly, I think that the whole Game+ idea is what burnt me out. I mean, I still play all the FF games and Phantsy Star and Mega Man, but none of those have any Game+ capapability. I'm not knocking you or anything like that, but maybe it would just be an easier step to make an invisible even behind a building in the first town that warps you into a secret shop and gives you lots of gold and exp, or something...

      Actually, I start my RPG with characters at level 50+ just to make the debug run, then set them all back to about 3 or so for the final test, just to make sure that the game is fluid and monsters don't hand you your head.
      A God from the Machine - Menander

      Comment


        #4
        Re: Custom Treasure Chest

        Dark Sentry, how exactly did you pull off new game+?
        I was thinking about it and I can't see a way.
        You must be smarter than me.

        I'm definitely interested in playing your game.

        Comment


          #5
          Re: Custom Treasure Chest

          Originally posted by MagusMartovich
          BUT don't you need to play throught the entire game once, and then continue playing through the entire game? I mean, I like CT (a lot!!!) but after geting 99 of everything I kinda burnt my interest out. Sadly, I think that the whole Game+ idea is what burnt me out. I mean, I still play all the FF games and Phantsy Star and Mega Man, but none of those have any Game+ capapability. I'm not knocking you or anything like that, but maybe it would just be an easier step to make an invisible even behind a building in the first town that warps you into a secret shop and gives you lots of gold and exp, or something...

          Actually, I start my RPG with characters at level 50+ just to make the debug run, then set them all back to about 3 or so for the final test, just to make sure that the game is fluid and monsters don't hand you your head.
          It won't be a cakewalk your second time through. A variable is set to let various event battles know to pick a stronger version of what you have to fight. You might also stand a chance at being able to clear the bonus dungeon. You might not be strong enough your first time through.

          I test the game as I build it. I get the major bugs and the balancing pretty much set, then I go through in playtest mode so I can force victory on the battles, and check for any other problems I might have missed.

          Comment


            #6
            Re: Custom Treasure Chest

            Originally posted by KennyKen
            Dark Sentry, how exactly did you pull off new game+?
            I was thinking about it and I can't see a way.
            You must be smarter than me.

            I'm definitely interested in playing your game.
            You have to remember all of your events and what modes they are in at the start of the game, so it's probably best if you start listing them out right off the bat. I didn't do this, so I just went through and wrote them down from the database. In the event for the final boss, after beating him and displaying the ending, you are given a choice as to whether or not you want to play again. If you choose no, it quietly goes back to the title screen. Otherwise, there is a series of 3 events that transition to each other that reset all of the events back to the status they were at the beginning of the game, clear all of the variables, set a new game plus variable, remove treasure items from the party's inventory, and warp the starting party back to where the game first starts.

            Comment


              #7
              Re: Custom Treasure Chest

              Originally posted by Dark Sentry
              It won't be a cakewalk your second time through. A variable is set to let various event battles know to pick a stronger version of what you have to fight. You might also stand a chance at being able to clear the bonus dungeon. You might not be strong enough your first time through.
              Bonus dungeon? Ala Lufia II?
              A God from the Machine - Menander

              Comment


                #8
                Re: Custom Treasure Chest

                I've never played Lufia II... so I'm not sure of what's in common with that game.

                In two of my games, this one included, I threw in an extra dungeon or two in out of the way places for you to find and explore.

                Comment


                  #9
                  Re: Custom Treasure Chest

                  Originally posted by Dark Sentry
                  I've never played Lufia II... so I'm not sure of what's in common with that game.

                  In two of my games, this one included, I threw in an extra dungeon or two in out of the way places for you to find and explore.
                  Lufia II was a puzzle advnture RPG (like Zelda meets FF Tactics) and the "Bonus Dungeon" set you back to level one and had 100 (randomly generated?) floors and "Unique" treasures that could be taken out. Only "Unique" treasures can be taken out and brought back in, and at the end is a big slime that gives you another random unique treasure, if you kill it within 10 rounds or something...

                  I use bonus dungeons as false starts or dead ends for trying to get to the final boss...
                  A God from the Machine - Menander

                  Comment


                    #10
                    Re: Custom Treasure Chest

                    Originally posted by MagusMartovich
                    BUT

                    Actually, I start my RPG with characters at level 50+ just to make the debug run, then set them all back to about 3 or so for the final test, just to make sure that the game is fluid and monsters don't hand you your head.
                    honestly, I think you should do a bit more battle playtesting at the intended level. Just seeing if your lvl 3 chars can SURVIVE doesn't nessasaraly mean then your battles will be FUN. I believe that it is possible to make battles interesting...you just have to work at it.

                    Most Pro RPG's have a person that just works on the battles. Sure, maybe your just trying to focus on story or gameplay, but generaly if the battles are boring, long, or too difficult, there is little point in having them.

                    If you are not going to work on battles much, then I suggest you have way fewer battles with the monsters giving alot more XP, or skip having battles altogether.
                    Esper Quest
                    Coming to RPG Maker 1
                    (Delayed date, due to following project: )

                    EQOA: Forever (Youtube annotation Network)
                    in Beta *Click "Start a new Quest" at the top right of the screen*

                    Comment


                      #11
                      Re: Custom Treasure Chest

                      Originally posted by Alutra
                      honestly, I think you should do a bit more battle playtesting at the intended level. Just seeing if your lvl 3 chars can SURVIVE doesn't nessasaraly mean then your battles will be FUN. I believe that it is possible to make battles interesting...you just have to work at it.

                      Most Pro RPG's have a person that just works on the battles. Sure, maybe your just trying to focus on story or gameplay, but generaly if the battles are boring, long, or too difficult, there is little point in having them.

                      If you are not going to work on battles much, then I suggest you have way fewer battles with the monsters giving alot more XP, or skip having battles altogether.
                      NO, I understand that, but I don't like games where everyone starts at level one. I have a few more experienced characters and a few weaker ones and that's what adds the thought into the way you play.

                      The battles will be as interesting as can be allowed and most won't be impossible (cuz that to me is boring) but it won't be a game that requires you to walk around in a big circle trying to fight more enemies so you can afford that better weapon for one character, then do it again for the next and so on for hours! I'm even thinking about putting in a "sage" (or something) that will boost your stats by ten times your level, but its got like 48+ codes per mode and he's almost too big. I might just hide him (her?) somewhere obscure and make you talk to it like 20 times or something... Still concocting.
                      A God from the Machine - Menander

                      Comment

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