Announcement

Collapse
No announcement yet.

switches help.

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    switches help.

    How do I use switches to open locked doors in dungeons?

    #2
    Re: switches help.

    Well there is no switches persay.

    If it is in a dungeon, you can automatically lock the door and in the door event, put in the item that unlocks it.

    If it is in town, then just set the key inside the building event.

    If is inside a building, then use an event, and just have it say it is locked, and do movement to a space back from the door.

    When you get the key, have it also modify the mode of the event infront of the door you want locked, and put it to mode 2.

    In mode 2, have it say it is now unlocked or have mode 2 blank and let the player through.

    Comment


      #3
      Re: switches help.

      I think he (she?) means using Dungeon Switches of the type you place on a Dungeon Map when creating.

      That is easy.

      Just put an invisible auto event on the map with a condition that the switch in question be on.

      Have that event Change Dungeon Properties and unlock the door.

      Be sure to add an extra mode so the auto event can finish.

      I hope that helps.

      I think VonWert was thinking of "Switches" as used in RPGM1 (Flags in RPGM2 or variables with only 2 values in general).

      Peace.

      MOO!




      Comment


        #4
        Re: switches help.

        Yeap, my mistake.

        Comment


          #5
          Re: switches help.

          Just put an invisible auto event on the map with a condition that the switch in question be on.
          Whoops, I just used a bunch of poorly aligned invisible touch events. Good thing the game was supposed to be crappy.
          "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

          Comment

          Working...
          X