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a formal rpgm 2 request

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    a formal rpgm 2 request

    somebody make a rpgm 2 version of a classic 16-bit RPG, like breath of fire or final fantasy something. i'll pay you $20.

    #2
    Re: a formal rpgm 2 request

    All the work that kinda stuff will take is more than 20 bucks, bud.

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      #3
      Re: a formal rpgm 2 request

      Originally posted by manji
      somebody make a rpgm 2 version of a classic 16-bit RPG, like breath of fire or final fantasy something. i'll pay you $20.
      Couldn't you do it? Only you can know how you would like it to be. Save your money.
      I had to change accounts. I'm here now - http://www.pavilionboards.com/forum/member.php?u=1475

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        #4
        Re: a formal rpgm 2 request

        I've often thought about remaking a game. The problem is, in order to properly remake a game, one has to know absolutely everything about the game they intend to remake. Stuff like, secret subquests, the stats of monsters, the formulas for the stats in the game (that's a toughie right there), what every character in the game says including every time they say something new, etc. Even if one only wanted to remake a platformer (which the better version would likely be the original in such a case), they'd have to know where hidden treasures and secret doors are located.
        "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

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          #5
          Re: a formal rpgm 2 request

          Remaking a game would really be much harder than making an original game, especially on an RPG Maker since it would be impossible to make everything look as good, or even anything like things did in the original game. The best thing to do would be to make a game for RPG Maker based on the game you wanted to redo, that would give you more creative freedom anyway.
          Games:

          SS World (RPGM2) Extravaganzicon Contest Winner
          A Ronin Story (RPGM3)
          SS World 2 (RPGM2)

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            #6
            Re: a formal rpgm 2 request

            Well depending on the game, it'd look better if it were an 8- or 16-bit game being remade. Like for example, the old NES Dragon Warrior games. (I think someone was trying to remake DW1.)
            "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

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              #7
              Re: a formal rpgm 2 request

              dumb dumb de dumb dumb
              XBox Live: Alzar2k
              Playstation Network: Alzar2k

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                #8
                Re: a formal rpgm 2 request

                Says the guy looking at pooping dogs.
                "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

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                  #9
                  Re: a formal rpgm 2 request

                  yeah, it's just that i had awesome visions in my head of a 16-bit classic being remade with rpgm 2.

                  i was thinking of doing one myself, but i'm not nearly as adept at scripting as i would need to be to pull something like this off. for example: final fantasy VI. now, that's a grand scale game with a lot to get right. one being the characters special abilities: sabin's blitz, relm's sketch, etc. two being the amount of scenario design and replication. at first, i was hyped up about it, but then i truly realized how much work it would require. not to mention the enviornmental limits because of the set selection of block textures available in rpgm 2. it had me excited though.

                  the job system in ff V would be something of a challenge. the character growth system of ff II would also be a challenge. ff IV might be feasible.. hmmmm.

                  then i thought of my other favorite 16-bit rpg: breath of fire 1 & 2. well, for one, you'd have to make do with the rpgm 2 character models that are available. BoF's character roster has a lot of animals and non-humans. but, i suppose that could be worked around enough to find something passable.

                  anyway, my point is, i have thought seriously about doing a project such as this, but my game maker skill are limited, so it may just end up being a wishful fantasy of mine.

                  how cool it would be though...

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                    #10
                    Re: a formal rpgm 2 request

                    Making a "Katt" wouldn't be too hard.

                    Remaking FF6? Horrible idea. The game looks too good to try remaking on the graphically inferior (as far as details go) RPGM2.
                    "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

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