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I've often thought about remaking a game. The problem is, in order to properly remake a game, one has to know absolutely everything about the game they intend to remake. Stuff like, secret subquests, the stats of monsters, the formulas for the stats in the game (that's a toughie right there), what every character in the game says including every time they say something new, etc. Even if one only wanted to remake a platformer (which the better version would likely be the original in such a case), they'd have to know where hidden treasures and secret doors are located.
"What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."
Remaking a game would really be much harder than making an original game, especially on an RPG Maker since it would be impossible to make everything look as good, or even anything like things did in the original game. The best thing to do would be to make a game for RPG Maker based on the game you wanted to redo, that would give you more creative freedom anyway.
Well depending on the game, it'd look better if it were an 8- or 16-bit game being remade. Like for example, the old NES Dragon Warrior games. (I think someone was trying to remake DW1.)
"What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."
"What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."
yeah, it's just that i had awesome visions in my head of a 16-bit classic being remade with rpgm 2.
i was thinking of doing one myself, but i'm not nearly as adept at scripting as i would need to be to pull something like this off. for example: final fantasy VI. now, that's a grand scale game with a lot to get right. one being the characters special abilities: sabin's blitz, relm's sketch, etc. two being the amount of scenario design and replication. at first, i was hyped up about it, but then i truly realized how much work it would require. not to mention the enviornmental limits because of the set selection of block textures available in rpgm 2. it had me excited though.
the job system in ff V would be something of a challenge. the character growth system of ff II would also be a challenge. ff IV might be feasible.. hmmmm.
then i thought of my other favorite 16-bit rpg: breath of fire 1 & 2. well, for one, you'd have to make do with the rpgm 2 character models that are available. BoF's character roster has a lot of animals and non-humans. but, i suppose that could be worked around enough to find something passable.
anyway, my point is, i have thought seriously about doing a project such as this, but my game maker skill are limited, so it may just end up being a wishful fantasy of mine.
Remaking FF6? Horrible idea. The game looks too good to try remaking on the graphically inferior (as far as details go) RPGM2.
"What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."
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