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A Question About A Newly Designed Battle System

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    A Question About A Newly Designed Battle System

    Hello everyone; I'm new to RPG Maker Pavilion; I thought this was an amazing site, and had some pretty cool people on it, so I decided to join to help out people, and also to have some questions of my own answered, so hello everyone ^_^.
    I've always had a little trouble with the battling aspect of RPG Maker 2. I am trying to create a Real Time Battle system (such as a battle system in a game like Brave Fencer Musashi, Threads of Fate, or Musashi: Samurai Legend). Can anyone help me get started? I'm having a lot of trouble with it. Thanks! ^_^

    #2
    Re: A Question About A Newly Designed Battle System

    ACBS's we call em around here. Active Custom Battle Systems. I have a guide in progress on one.
    http://wah.midco.net/brocknash/ACBSguide.txt

    I've created a full zelda game with a primitive ACBS, and now am making a delay free awesome time zelda game.
    saves here:
    http://us.codejunkies.com/saves_showmaxdrive.asp?c=US&cr=USD&cs=$&r=0&l=1&g=587&st=C

    Some screens and videos of triforce in Action
    http://doansdomain.proboards27.com/i...ead=1137957403

    Pretty much where you are you can attack. With sword, arrows, or if you wanted to make a gun or something you could.
    Everything is a Riemann sum of a lot of nothing.

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      #3
      Re: A Question About A Newly Designed Battle System

      Thank you very much. ^_^ If I have any questions, I'll message you, if thats ok. ^_^

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