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WORLD OF RUIN. designs. color works added (25/01/06)

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    WORLD OF RUIN. designs. color works added (25/01/06)

    the chars (so far)


    better color examples of the chars


    messing with colors and background.


    the start of the map
    Last edited by BIOHUNTERZ; 01-25-2006, 05:23 PM.

    #2
    Re: WORLD OF RUIN. design stuff

    HUGE WEAPONS!

    Very nice cartography (do you have a bigger version of that?)

    Comment


      #3
      Re: WORLD OF RUIN. design stuff

      Go to Capcom, and show them how to make cool Monster Hunter weapons.

      Comment


        #4
        Re: WORLD OF RUIN. design stuff

        I don't know about those weapons. I hate to say something negitive about something so well done, but the weapons are kind of an eye sore, which is bad because they would have looked so cool. However thats the opinion of a guy who doesn't like anime much anymore.

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          #5
          Re: WORLD OF RUIN. design stuff

          That dwarf fellar has a rocket ship attached to his stick. Love the map, and the characters are of course great. I just can't imagine that whimpy kid swinging that goliath of a sword.
          Do what you wish

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            #6
            Re: WORLD OF RUIN. design stuff

            What's with the huge weapons?
            The Cyclops having only one eye, needed to seek shelter from the harsh sun. The shadow cast by the spheres gave him temporary respite.

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              #7
              Re: WORLD OF RUIN. design stuff

              Big monsters require big weapons.
              Lil' Bean is here!

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                #8
                Re: WORLD OF RUIN. design stuff

                funk has it right but the weapons are just massive because i was in the mood to make obscenely massive weapons. I wante d to make a concept like princess mono. where ALL the creatures are larger then life.
                Last edited by BIOHUNTERZ; 01-25-2006, 12:47 AM.

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                  #9
                  Re: WORLD OF RUIN. design stuff

                  The first thing that pops into my head is, "Oh boy, more super-huge weapons." It's very distracting.
                  The Cyclops having only one eye, needed to seek shelter from the harsh sun. The shadow cast by the spheres gave him temporary respite.

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                    #10
                    Re: WORLD OF RUIN. design stuff

                    The weapons are distracting, but only because they're so damned sexy. They need to be made to about 1/3 scale to look correct, but I kind of like them the way they are.
                    The unnecessary felling of a tree, perhaps the growth of centuries, seems to me a crime little short of murder." ~ Thomas Jefferson

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                      #11
                      Re: WORLD OF RUIN. design stuff

                      ****. This is AWESOME.

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                        #12
                        Re: WORLD OF RUIN. design stuff

                        If that dwarf's sole purpose becomes comedic relief, I'll hate you forever.
                        "Mindless killing doesn't do a lot for me anymore." - Sampson

                        Comment


                          #13
                          Re: WORLD OF RUIN. design stuff

                          So where is the flatbed truck they need to carry those weapons around with them?

                          The characters and weapon designs look great.

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                            #14
                            Re: WORLD OF RUIN. design stuff

                            I'm assuming this was before spines were invented?

                            ~Updates weekly on Sundays~

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                              #15
                              Re: WORLD OF RUIN. design stuff

                              I'm just givin' tit for tat.



                              But it would be pretty cool to see the world before spines were around.
                              Last edited by RPGD; 01-25-2006, 01:20 PM.

                              ~Updates weekly on Sundays~

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