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    A question of Time

    In the game, does the march of time go on it's own or does it just stay until you tell it to move? If so, I need to change some things...
    Oh, how I long for my home, sweet home...
    Day by Day from land to land I roam...
    Though told by the wind which way to go...
    Oh, how I long for my home, sweet home!


    --Home, sweet home (FFV)

    #2
    Re: A question of Time

    If you set the areas to default time it goes on it's own.

    Any changes to that setting override the default and you need to actively change the time or the area's properties.

    Hope that helps.

    Peace.

    MOO!




    Comment


      #3
      Re: A question of Time

      By leaps and bounds, does it. Thank you. I suppose I'll just work a way around it to keep the ambience.

      Oh, by the way, the variables do not automatically switch the mode over. This is something I can work around, but would be nice if I didn't have to put in all that "switch mode to X".
      Oh, how I long for my home, sweet home...
      Day by Day from land to land I roam...
      Though told by the wind which way to go...
      Oh, how I long for my home, sweet home!


      --Home, sweet home (FFV)

      Comment


        #4
        Re: A question of Time

        Nothing happens unless you program it. Mostly.

        The more a game does automatically the less customizable it will be. It all takes up memory and they have a finite file size too.

        If you use auto events carefully you can have modes change without wasting valuable lines of scripts in an NPC's code.

        Good Luck with it.

        Peace.

        MOO!




        Comment


          #5
          Re: A question of Time

          Ugh... major suckness. I liked it when all that needed to happen were the variables to be filled and the action would take over.
          Oh, how I long for my home, sweet home...
          Day by Day from land to land I roam...
          Though told by the wind which way to go...
          Oh, how I long for my home, sweet home!


          --Home, sweet home (FFV)

          Comment


            #6
            Re: A question of Time

            Do other things such as season and weather advance or randomize while on default?
            Oh, how I long for my home, sweet home...
            Day by Day from land to land I roam...
            Though told by the wind which way to go...
            Oh, how I long for my home, sweet home!


            --Home, sweet home (FFV)

            Comment


              #7
              Re: A question of Time

              If you look at page 12 of the manual (under environment settings) you'll see that the default is "spring, morning, and sunny." It says that "these" (plural) will change according to RPG Maker 3's game clock.

              Other people on this board have mentioned that only the time of day changes in the the default mode. In my game testing, I haven't seen the seasons or weather change on their own. Maybe you have to cycle through a ninety day period for the season to change.

              You can change the season and weather using events though.
              " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

              Comment


                #8
                Re: A question of Time

                Yeah, I know that. Thanks for the help.
                Oh, how I long for my home, sweet home...
                Day by Day from land to land I roam...
                Though told by the wind which way to go...
                Oh, how I long for my home, sweet home!


                --Home, sweet home (FFV)

                Comment

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